Player's Handbook · Chapter 6

Income, Taxes and the Collect

Every season you collect in one fixed order. Percentages within a step add together; the steps never multiply into each other.

The Collect formula

For each settlement:

  1. Class tax = Σ (pop of each class × its rate). Companies you raised are out of the rolls.

  2. Tax modifier (add all of these):

    • local Stability: +5% per point above 5, −5% per point below;
    • realm Stability: same;
    • tax policy (below);
    • Treasurer: +5% × rating; a vacant required Treasurer is −10%;
    • Mint: +10% to +30% by tier;
    • capital Great Mint +10%; Vault palace room +10%; Leader perks.

    The total is capped at +100% and floored at −90%. Class tax × (1 + modifier).

  3. Unrest band: Restless ×0.9, Unruly ×0.75, Uprising or Revolt ×0. Occupied settlements pay ×0.5.

For the realm:

  1. Trade = all trade gp (Market, Port, Guildhall, Road, pilgrims, flour) + sales of surplus and luxuries. Trade modifier (add):
    • +5% per active trade route (max +25%);
    • Master of Trade +10% × rating;
    • Surplus and Abundant categories +10% each (max +20%);
    • blockade −50%.
  2. Production gold: farm and fishery gp, Temple tithes, Bank fees.
  3. Flat: tribute received, council stipends, pact payments, loans taken this season.
  4. Owed upward: a vassal pays 10% of steps 1–5 to its liege.

Income = steps 1–6 − step 7. Upkeep is paid in the next step of the turn.

Tax policy (free, once per season)

PolicyTaxUnrest per season (every settlement)Other
Light−20%−5+1 Legitimacy per year held
Normal———
Heavy+20%+5towns and larger: +5 more without a Lord Justiciar
Crushing+40%+15−1 realm Stability per season, −2 Legitimacy per season

Upkeep

Pay, in this order: holdings (upkeep ×tier, adjusted by needs bands), armies (seasonal; fielded armies already paid monthly don't pay again), officer wages, research, interest on loans. Anything you can't pay becomes a debt clock (Debt and Distance). An unpaid army deserts or turns its anger on you (War and Peace).

Writs and coin

A Mint lets you print writs once per year: up to 20% of last season's Collect, never more. The season you print costs −2 realm Stability, and each printing permanently lowers the tax modifier by 2% (Coinage Standards tier 3 halves this; the Sound Coin perk removes it).

Worked example

The town of Millfield: 5,230 gp class tax; local Stability 6 (+5%), realm 5 (0), Normal policy, Ordinary Treasurer (+5%), so +10% → 5,753 gp. Calm, so no unrest cut. The realm adds trade 1,000 gp, the two villages' tax (3,480 gp at +5% Treasurer = 3,654 gp) and farm gold 600 gp. Income ≈ 11,000 gp.

Manual updated Nov 8, 2026.