Builder's Manual · Chapter 3

How the GM Runs It

The GM runs the realm from the GM instructions (gameOptions), not from the handbook alone.

  • Always-on: the premise and the units, kept short.
  • Procedures: the seasonal turn, the monthly tick, the year-tick, battles and sieges, revolts, rivals and peace talks. The GM reads each one whole when its moment comes.
  • Situational: Authority costs, conquest, mercenaries and Renown.
  • Player options: the three modules, and ledger depth (Full or Light).

Trackers

What the realm counts that belongs on no sheet is a tracker:

  • Threads: a row per thread, clock 0–6.
  • Works and Clocks: a row per build, research, integration or pregnancy, counting months or seasons left.
  • Relations: a row per realm or faction, with a relationship scale from −5 to +5 and a line for its temperament or mood.
  • War: started when war is declared: war score from −100 to +100 and seasons at war.

Treasury, Authority, Stability, Legitimacy, pops and Power live on the Empire, Settlement and Army sheets. Never copy those into a tracker.

The date is Craft's own Time tracker; the GM moves it month by month.

Manual updated Nov 8, 2026.