Player's Handbook · Chapter 30

Events, Threads and Omens

Each season, at the Events step, roll one d20 for the realm. Then roll one more for each settlement with an open thread, a siege or an occupation. A big realm gets more events only where its troubles are.

The realm events table (d20)

d20EventEffect
1Plaguethe most populous settlement: DC 12 Surgeons or Temple check, or lose 10% pop; with an Aqueduct, +2 to the check
2Hard winterfood required +20% next season
3Bandits on the roadstrade −10% until cleared (a thread at 1)
4Fire in a townone holding loses a tier unless 400 gp × tier is paid now
5Pretender's whispersuccession thread at 1
6Guild quarrela faction demands a charter at once (refusing doubles the usual unrest)
7Border incidentrelationship −1 with one neighbor; an envoy can mend it
8Heresy or wild preachinga faith thread at 1 (with Faith and Oaths; otherwise an unrest thread)
9–12Quiet seasonnothing beyond the ordinary
13Bountiful harvestfood +10% this season
14Pilgrims or travelers+1 luxury stock
15Rich veinsurvey one deposit for free; a Rich grade is likely (roll twice, take the better)
16Skilled strangerofficer search this season at −2 DC
17Strange beasts or monstersa thread at 2 in a rural settlement (with Dragons, a wild drake)
18Great stormports and fleets: each ship rolls d6, and on a 1 it is lost
19Omena free omen reading (Faith and Oaths), or a rumor that reveals one rival's next move
20Golden opportunitya marriage offer, a Prodigy officer, or a patron power choosing your ruler (Faith and Oaths); the GM picks what fits

Settlement rolls use the same table, but only for that settlement. A roll of 9–12 there advances its worst open thread by 1 instead of nothing.

Threads

A thread is a trouble with stakes, a holder and a clock from 0 to 6, kept on the Threads tracker.

  • A thread nobody acts on rises +1 each month.
  • At 4 or higher, it can be taken to a Trial.
  • At 6 it resolves on its own terms: a revolt, a schism, a war, a flight.

Closing a thread costs 1 Authority plus either a check at DC 10 + the clock, or gold of 100 gp × clock × size rank.

Omens

An omen is one question about the coming roll, answered in the voice of whatever powers your table uses. Heed the answer and the coming roll is +1; ignore it and it is −1. Without the Faith and Oaths module, omens come only from event 19, as rumors.

Manual updated Nov 8, 2026.