Player's Handbook · Chapter 15

Edicts and Decrees

An edict is a law with a price. Decreeing one costs 1 Authority plus its cost, at the Act step. Repealing one is free at the Act step.

  • How many: you may keep up to rank tier + 1 edicts active at once.
  • Time: an edict lasts the listed duration, then expires (the GM marks the Edict file expired).
  • Upkeep: paid at the Upkeep step while the edict is active.
  • Drawbacks: apply as long as the edict is active, unless the drawback says otherwise.
  • Rank: you must hold the listed rank or higher.

Each edict is an Edict file in the compendium; set its status to active when decreed.

EdictRankCostUpkeepLastsEffectDrawback
Martial LevyBaron500 gp × rank tier50 gp × rank tier3 seasonsManpower rises to 35%; militia muster for free; every settlement +1 Defense.+5 unrest per season in every village.
Harvest DoleLordFood equal to a tenth of the settlement's pop, each season—2 seasons−10 unrest in the settlement each season; starvation there is prevented.The Food must come from your stores or imports.
Tax AmnestyLordNo gold: you give up a quarter of this season's class tax—1 season−15 unrest everywhere; +2 Legitimacy.Can't be decreed again for 4 seasons.
Market CharterLord1,000 gp × rank tier—permanentThe settlement's trade gp +10% and +1 promotion charter.A merchant or guild faction there gains a seat demand.
Road TollsBaron200 gp × rank tier—4 seasons+1,000 gp × rank tier per season.Trade modifier −5%; merchant factions −1 loyalty.
CurfewLord100 gp × size rank—1 season−10 unrest in the settlement this season.Its class tax −10% this season.
Land GrantBaron500 gp per pop granted—one-timePromote laborers to yeomen without a charter; a veterans faction +1 loyalty.The elite there take +5 unrest (weighted).
Court ProgressLord500 gp × rank tier—1 season+1 local Stability in up to three settlements; +1 Legitimacy.The sovereign is away: −1 Authority next season.
Bounty on BanditsLord200 gp × rank tier—1 seasonClosing bandit, raider or pirate threads is DC −2 and half the gold.—
Royal SurveyBaron500 gp × size rank—1 seasonEvery deposit in the settlement is surveyed (grades revealed).—
Sumptuary LawsViscount——until repealedLuxury needs −25%.Elite unrest +5 (weighted) when decreed; luxury sales to your own realm −25%.
Royal MonopolyCount2,000 gp × rank tier—4 seasonsChoose one luxury: its trade income ×1.5.−1 relationship with every trade-route partner.
DebasementCount— (needs a Mint)—2 seasons, then 4 seasons of penalty+20% to the tax modifier for 2 seasons.Then −10% to the tax modifier for 4 seasons; −2 realm Stability when decreed.
Commandeer ShipsViscount——1 season+d6 cogs for transport this season.Trade modifier −20% this season.
Vassal SummonsDuke1 Authority only—1 seasonEvery vassal must answer muster with half its field Power this season.A vassal that refuses is in breach (−3 relationship, a Happening); loyal vassals −1 loyalty unless paid 500 gp × their rank tier.
Edict of Toleration (Faith and Oaths)Viscount1,000 gp × rank tier—until repealedTolerated faiths pay normal rite costs; heresy threads −1; integration of other-faith settlements +1 segment per season.Established faith favor −5.
Edict of Persecution (Faith and Oaths)Viscount1,000 gp × rank tier—until repealedOne faith is outlawed: established faith +5 favor per season; its holdings in your realm close.+10 unrest (weighted to its followers) per season where it is strong; −2 relationship with realms of that faith.
Edict of the Tower (High Magic)Duke5,000 gp × rank tier—until repealedArcanum masters bind to the crown: +1 vial per season; war-mage upkeep −20%.A mages' faction forms at −1 loyalty.
Dragon Writ (Dragons)Archduke10,000 gp—until repealedAll wild dragons in your land are crown property: they cost no Stability while a bonding attempt is under way.−1 relationship with every neighbor that holds a Roost.
Great MusterKing2,000 gp × rank tier200 gp × rank tier2 seasonsManpower rises to 40%; recruitment costs no Authority; armies +1 morale.−1 realm Stability per season; +5 unrest in every settlement per season.

Example: a Baron (rank tier 2) decrees the Martial Levy against a raid: 1 Authority + 1,000 gp, then 100 gp a season. For three seasons, levies muster free and every wall stands a little higher, while the villages grumble (+5 unrest each season).

Manual updated Nov 8, 2026.