Player's Handbook · Chapter 35

Module: Dragons

Dragons module (on by default). Dragons are people with wings and long memories. A Roost houses them; everything else is negotiation.

The Roost

HoldingT1 cost / time / upkeepT1 output → T5DefensePrereq
Roost50,000 gp / 12 mo / 5,000 gphouses 1 dragon → 8+2 → +5Archduke (a Count may build one to house a dragon they already have)

Each dragon housed gives +1 Authority per season (max +3) and costs 100 gp per season in livestock.

Bonding

A candidate spends a season at the Roost with 500 gp in livestock, then rolls d20 + the Master of Dragons' rating vs DC 12 for a wild dragon or DC 10 for one hatched in the Roost. (With Faith and Oaths, a candidate favored by a patron of beasts or the sky gets +2.)

  • Success: a bonded pair. Rider and dragon share saves, and the dragon's Power counts in the rider's army.
  • Failure: the dragon refuses (retry next season). Failing by 5 or more, it takes offense: a thread at 2.

A rider holds one bond and a dragon holds one rider. If the rider dies, the dragon grieves and is grounded for a season, then rolls d6:

  • 1–2: it stays, and will take a new bond at DC 14;
  • 3–4: it leaves and goes wild;
  • 5–6: it burns: a vengeance thread at 4.

Growth and clutches

  • Dragons age one stage every 5 years (at the year-tick): young → adult → elder.
  • Every 5 years, a bonded pair may clutch d4 eggs. An egg hatches in a year with a Roost and a Master of Dragons.
  • A riderless wild dragon in your lands costs −1 realm Stability per season until it is bonded, driven off (a battle), or paid (500 gp per season).

Units

UnitBase PowerUpkeepFoodRequiresNotes
Drake wing121,500 gp2Roostyoung drakes; fear: levies facing them −1 morale
Young dragon102,000 gp3Roostfear
Adult dragon305,000 gp5Roostfear; ignores walls (Defense doesn't apply against it)
Elder dragon6010,000 gp8Roostas adult; storms without a breach at no penalty

Dragons also unlock the Master of Dragons post, and a march speed of 3,000 miles a month on dragonback for the rider and up to one company.

Example: Sera bonds a wild drake: DC 12, Master of Dragons +3, so she needs a 9 or better. Success puts 12 Power in the sky. Failure by 5 burns a farm, and a thread opens at 2.

Manual updated Nov 8, 2026.