Arms and Equipment
Gear turns levies into soldiers. Equipping a company (100 men) costs its muster price again in gear — and sets its grade ceiling.
Kits: Levy kit 25 gp/company (militia only) · Infantry kit 100 gp (Regular infantry) · Missile kit 90 gp (bows/crossbows) · Cavalry kit 300 gp (mounts + barding) · Elite kit 500 gp (plate, masterwork — War-college required). Arsenal output cuts kit costs 10%/tier; Ironworks surplus cuts a further 10%.
Upgrade path: Militia → Regular needs Barracks + full kit; Regular → Elite needs War-college + elite kit + 1 season drill. Unequipped companies count as militia grade and give −1 to their army's battle rolls per missing kit.
Example: 100 spearmen (muster 50 gp) + infantry kits (100 gp) = 150 gp for a Regular company at Power 2. Plate them elite later: +500 gp and a War-college season.