Edrath
D&D 5e (2024)

Edrath

Edrath is a rainy coastal fantasy setting of trade, wardstone infrastructure, old religious traditions, living ecologies, and communities that disagree about what safety costs.

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@PNW_Nate
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CreatedSep 29, 2026
UpdatedOct 6, 2026
EDRATH — THE LANTERN COAST

Greyhaven made the coast safer. The coast remembers what safety changes.

A grounded fantasy campaign setting centered on Greyhaven, a rainy harbor city whose law, trade, medicine, religion, bureaucracy, and magical ward networks have made ordinary life safer and more predictable. Around it, Kharai maritime communities, Veyrin diasporic networks, Saelith river cultures, Dorrim mountain societies, Listeners, merchants, clergy, criminals, engineers, animals, and spirits all inhabit overlapping maps of the same region.

No worldview owns the moral high ground. Edrath is built for campaigns about consequence, perspective, autonomy, infrastructure, reciprocity, class, culture, exploration, mystery, and the ordinary lives that continue after an adventure ends.

Glimpses
World Map

Lantern Coast

Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.

Inside the World

1,754 entries · 26 types

Characters
4 total
Species
7 total
Classes
12 total
Lamps
8 total
Consumables
37 total
Conditions
21 total
Armor
73 total
Adventuring Gears
98 total