Edrath
Edrath is a rainy coastal fantasy setting of trade, wardstone infrastructure, old religious traditions, living ecologies, and communities that disagree about what safety costs.
Greyhaven made the coast safer. The coast remembers what safety changes.
A grounded fantasy campaign setting centered on Greyhaven, a rainy harbor city whose law, trade, medicine, religion, bureaucracy, and magical ward networks have made ordinary life safer and more predictable. Around it, Kharai maritime communities, Veyrin diasporic networks, Saelith river cultures, Dorrim mountain societies, Listeners, merchants, clergy, criminals, engineers, animals, and spirits all inhabit overlapping maps of the same region.
No worldview owns the moral high ground. Edrath is built for campaigns about consequence, perspective, autonomy, infrastructure, reciprocity, class, culture, exploration, mystery, and the ordinary lives that continue after an adventure ends.
Lantern Coast
Drag to pan, scroll to zoom. Click a marker to open it — places with maps of their own take you deeper.