Player's Handbook · Chapter 6

Gear & Treasure

Everything you can buy, carry, wear, or covet exists as a record under Items/ — 633 of them, from a @Missing file to a vorpal sword. Drop one onto your sheet and its numbers wire themselves in.

Armor and AC

Armor sets your base AC and decides how much Dexterity helps: light armor adds your full modifier, medium caps it at +2, heavy like @Missing file ignores it — and the heaviest suits impose a Strength minimum and stealth disadvantage. A shield adds +2 on top. No armor at all is AC 10 + Dexterity; some classes bring their own unarmored math, which the sheet already knows. The full table is in @Missing file.

Weapons

A weapon is its damage die, its damage type, and its properties — Finesse (Strength or Dexterity, your pick), Light (two-weapon fighting), Heavy, Reach, Thrown, Versatile, Two-Handed. Martial weapons hit harder than simple ones but need class training. Equip a main hand and off hand on your sheet and your exact attack and damage numbers appear, feats and magic included. Tables and properties: @Missing file.

Coin and load

Prices run on the gold piece, with silver and copper beneath it; your sheet tracks all five coinages and their total worth. Carrying capacity is Strength × 15 pounds — generous, until the statue turns out to be solid bronze.

Magic items

Treasure with rules text: 213 wondrous items, plus full racks of magic weapons, armor, and shields, graded by rarity from Common to Legendary (@Missing file). The potent ones require attunement — a short rest spent bonding, and a hard cap of three attuned items at once, enforced by the three attunement slots on your sheet. Attune @Missing file and your AC and every save quietly rise by one; the sheet does it, the ring file explains it. Worn gear has its own slots too. There is one slot each for head, face, neck, back, hands, belt, and feet, three ring slots, your armor, and a clothing slot for the outfit under it. A worn item that needs no attunement works as soon as you wear it. One that needs attunement only works once it is also attuned.

The humble list

Rope, caltrops, ball bearings, a ten-foot pole, and a @Missing file in easy reach — the Gear folder is full of problems solved for silver. Veterans read it like a spellbook.

Manual updated Oct 2, 2026.