Aethwyn: The Five Crowns
D&D 5e (2014 Rules)

Aethwyn: The Five Crowns

Includes material from the Dungeons & Dragons System Reference Document 5.1, © 2016 Wizards of the Coast LLC. Licensed under Creative Commons Attribution 4.0 International (CC BY 4.0). https://creativecommons.org/licenses/by/4.0/

m
Crafted by
@mouldyyy
0
Messages
0
Plays
0
Likes
1,648
Files
Versionv6
CreatedNov 1, 2026
UpdatedNov 1, 2026
Setting

The Five Crowns of Edrath

Aethwyn is an ancient fantasy world of animal peoples, proud kingdoms, forgotten civilisations and enchanted wilderness. In the Year 1350 of the First Crowns, five realms share the continent of Edrath: golden Aurelion, ironbound Vargard, the clan territories of the Greywolf Marches, the mountain strongholds of Urska, and the ancient woodland of Elderglen. Their rulers compete and bargain; trade, courtly ambitions and ordinary lives continue beneath the crowns.

Beyond the settled roads lie abandoned fortresses, perilous wilds and ruins older than the kingdoms. The Great Blight scarred the land in the distant Ashen Age, and its cause remains unknown. Strange lights haunt the Ashen Vale, old magic lingers beneath Elderglen, and lost northern roads vanish into forests few return from.

Play as a courtier, wandering knight, explorer or adventurer drawn into the rivalries of great houses and the mysteries of the past. Aethwyn is a world of heroic fellowship and ancient wonder, where honour and courage matter, the wilderness is beautiful and dangerous, and the oldest legends may be true. Five crowns rule Edrath—but beyond their borders, Aethwyn's oldest secrets still wait.

Inside the World

1,648 entries · 23 types

Adventuring Gears
132 total
Armor
84 total
Backgrounds
1 total
Characters
12 total
Classes
17 total
Conditions
15 total
Consumables
29 total
Equipment
4 total