Player's Handbook · Chapter 2

Creating Your Character

Building a character in Star Trek Adventures is a seven-step process. By the end, you'll have a fully realised Starfleet officer ready for their first mission.

Step 1: Choose a Species

Select a species from the Species catalogue. Each species provides:

  • Attribute Bonuses — adjustments to your base attribute scores.
  • Discipline Bonuses — adjustments to your base discipline scores.
  • Special Abilities — unique traits and talents.

Species bonuses are applied after you assign your base attribute and discipline scores.

Step 2: Assign Attributes

You have 6 Attributes, each representing a core aspect of your character:

AttributeRepresents
ControlPrecision, poise, fine motor skill, composure
DaringBoldness, bravery, initiative, risk-taking
FitnessPhysical health, endurance, raw strength
InsightPerception, awareness, intuition, empathy
PresenceCharisma, willpower, leadership, confidence
ReasonLogic, intellect, analytical skill, memory

Assigning:

  1. Start each Attribute at 7.
  2. Distribute 18 additional points among them.
  3. No Attribute may exceed 12 (before species bonuses).

This gives you a total Attribute pool of 60 points (6 × 7 + 18).

Step 3: Assign Disciplines

You have 6 Disciplines, each representing a field of professional training:

DisciplineFocus
CommandLeadership, strategy, authority
ConnNavigation, piloting, alertness
EngineeringTechnical systems, repairs, operations
SecurityCombat, threat assessment, tactics
ScienceResearch, analysis, scientific method
MedicineHealing, diagnosis, biological sciences

Assigning:

  1. Start each Discipline at 1.
  2. Distribute 12 additional points among them.
  3. No Discipline may exceed 5 (before species bonuses).

This gives you a total Discipline pool of 18 points (6 × 1 + 12).

Step 4: Pick Values

Your Values are personal beliefs and principles — core statements that define who your character is. They serve a mechanical purpose: you can invoke a Value during play to gain Determination.

Choose 2 Values. Examples:

  • "The needs of the many outweigh the needs of the few."
  • "I will not abandon my crew."
  • "Knowledge is worth any risk."
  • "My honour is my life."
  • "Every life has value."
  • "There is always a solution."

Each Value is a statement your character genuinely believes. When you act in accordance with a Value and face a difficult choice, the GM may allow you to Invoke it.

Step 5: Pick Focuses

Focuses are areas of expertise — specific skills or knowledge domains where your character excels. When you make a skill check using a relevant Focus, you add +2 to each die in your pool.

Choose 4 Focuses:

DisciplineSample Focuses
CommandDiplomacy, Inspiration, Morale
ConnPiloting, Alertness, Shipboard Ops
EngineeringCommunications, Warp Field, Transporters
SecurityEnergy Weapons, Hand-to-Hand, Stealth
ScienceComputer Ops, Xenobiology, Physics
MedicineSurgery, Emergency Medicine, Pharmacology

Step 6: Pick Talents

Talents are special abilities — extraordinary skills or traits that set your character apart. Choose 2 Talents from the Talent list. Some Talents have prerequisites (minimum Attribute or Discipline values).

Step 7: Background and Career Event

Write a brief Background (2–3 sentences) covering where your character grew up, what motivated them to join Starfleet, and a formative experience.

Then choose a Career Event:

  1. Joined Starfleet against family wishes.
  2. Survived a disaster that claimed many lives.
  3. Developed a new technology or procedure.
  4. Led a successful first contact.
  5. Was decorated for bravery.
  6. Faced a moral dilemma that changed their perspective.

Final Checklist

  • Species chosen, bonuses applied
  • 6 Attributes assigned (total 60, max 12)
  • 6 Disciplines assigned (total 18, max 5)
  • 2 Values written
  • 4 Focuses selected
  • 2 Talents chosen
  • Background written
  • Career Event chosen
Manual updated Aug 26, 2026.