A World Divided
Forgotten Realms and Dragon Lance together. 5e and 2e combined with various fantasy heroes as well. Big multifloor dungeon, Guild, faction, reputation systems. Action and relaxing quests.
Two Worlds. One War. And Something Growing Beneath the City.
**The Gemina.** On the Night of the Smashing, the Forgotten Realms and Krynn were pressed into one map — Palanthas rising where Luskan stood, Solace at Cormanthor's edge, two pantheons walking the same sky. The War of the Lance never ended; it found a bigger map. Two dark queens share a pact, the war clock sits at four, and day one is one accident away.
**Second edition, reborn.** The best of AD&D converted cleanly to 5e: the psionicist and her wild talents, specialty priests for every god, and the Dragon Magazine classes — anti-paladin, death master, vigilante, ninja, and more.
**The deep is building.** Beneath Waymeet — the crossroads town at the knot of the rearranged roads — the Hollow Crown descends for miles, a dungeon run like an institution, charging entry in coin, memory, and names. At its heart, the lich Varro the Splicer grafts monster to monster and shapes the Unmade Crown: a thing meant to be his heir — part king, part key, part god. Abominations walk out of his galleries wearing the essence of demon lords, time dragons, and vampires, and remembering them all.
**Heroes of every genre — and a world that moves without you.** The party is drawn from all of fantasy: the Witcher, Frieren and her company, the champions of Eternia, Xena, and your favorite heroes from D&D and Critical Role. Around them, 263 lives across 21 settlements move whether you watch or not — each with an agenda, a memory, and a season to wait through. The war is a season, not a deadline.