Hogwarts
Seven years. Four houses. One name worth making. Create a student, sit for the Sorting, and live a Hogwarts year of friendship, rivalry, and the secrets the castle keeps.
The castle remembers every name.
Hogwarts is a narrative roleplaying game set in the corridors, towers, and grounds of a school of witchcraft and wizardry. You begin where every witch and wizard does — a stool, a mouldy hat, and the eyes of four hundred students — and from there you write your own years: the friends who cover for you, the rivals who make you sharper, the classes you ace or sleep through, and the secrets the castle keeps far better than it keeps its ghosts.
The game runs on 2d6 plus one of four attributes — Courage, Cunning, Empathy, or Will — so every roll reveals who your student is as much as what happens. Aptitudes say what you've studied; spells say what you can do; and the person sheet — ambition, trouble, fear, bond, secret — is what the dice get their hooks into. Every story starts as a first-year and ends somewhere no one predicted.
Unofficial fan project; not affiliated with or endorsed by J.K. Rowling, Warner Bros., or Scholastic.
Start: After character creation, you will be with the Sorting Hat. You can choose any year to begin with. Pick your house, then tell the narrator which year the campaign will start in. Ask them to fill in previous years. For example, I tested playing a 7th year; asked for achievements/failures per previous years, friends/rivals etc and it worked quite well. Enjoy! Note: Not fully lore friendly, I'm not an expert in Harry Potter!