Player's Handbook · Chapter 4

Merits and Flaws

Merits and Flaws are narrative advantages and pressures. They are not a point-buy storefront — they are story hooks, character depth, and dramatic tension. A Merit should make your vampire more interesting, not just more powerful. A Flaw should create problems that matter.

How to use this chapter

During character creation, choose Merits and Flaws with the Storyteller. The number and type of Merits and Flaws depends on your Chronicle's rules. A common approach is 5 Merit dots and 5 Flaw dots, but the Storyteller may adjust this. A Flaw may grant a corresponding Merit dot or a background dot.

Merits

Background Merits

MeritDotsEffect
Allies1–5A person or group who will help you. Each dot represents a more powerful or reliable ally.
Contacts1–5A person or group who provides information. Each dot represents a more useful or well-connected contact.
Fame1–5Mortals know your face. Each dot represents a wider or more intense recognition.
Haven1–5A safe place to rest. Each dot represents a more secure or well-hidden haven.
Herd1–5A group of willing mortal donors. Each dot represents a larger or more reliable herd.
Influence1–5Power in mortal institutions. Each dot represents a wider or deeper sphere of influence.
Mask1–5A convincing mortal identity. Each dot represents a more detailed or harder-to-discover identity.
Mawla1–5A powerful supernatural ally. Each dot represents a more powerful or reliable mawla.
Resources1–5Wealth and material goods. Each dot represents a higher income or more valuable assets.
Retainers1–5A loyal servant or ghoul. Each dot represents a more capable or dedicated retainer.
Status1–5Standing in vampire society. Each dot represents a higher or more influential position.

Social Merits

MeritDotsEffect
Beautiful1–2+1 die to Social rolls involving appearance
Eloquent1–2+1 die to Social rolls involving speech
Compelling1–2+1 die to Social rolls involving persuasion
Iron Will1–2+1 die to resist supernatural influence
Eidetic Memory2Recall any detail you have experienced
Language1Speak and write one additional language fluently

Physical Merits

MeritDotsEffect
Brawny1–2+1 die to Physical rolls involving strength
Fleet of Foot1–2+1 die to Physical rolls involving speed
Dexterous1–2+1 die to Physical rolls involving agility
Tough1–2+1 die to Physical rolls involving endurance
Acute Sense1–2+1 die to rolls involving one specific sense

Mental Merits

MeritDotsEffect
Analytical Mind1–2+1 die to Mental rolls involving analysis
Danger Sense1–2+1 die to rolls to detect ambush or danger
Intuition1–2+1 die to rolls to read people or situations
Encyclopedic Knowledge2+1 die to rolls involving obscure information
Common Sense2The Storyteller may warn you before a catastrophic mistake

Supernatural Merits

MeritDotsEffect
Unawakened0You have latent supernatural ability that may emerge during play
Alchemical Prodigy2+1 die to Thin-Blood Alchemy rolls
Blood Potency1–3Your blood is unusually potent; each dot raises your Blood Potency by 1
Discipline1–3You have dots in a Discipline outside your Clan's normal list

Vampire Merits

MeritDotsEffect
Night Stalker1+1 die to Stealth rolls at night
Pack Leader1+1 die to Leadership rolls with your coterie
Polyglot1You speak three additional languages fluently
Preternatural Charm2+1 die to all Social rolls

Flaws

Background Flaws

FlawDotsEffect
Enemy1–5A person or group who actively works against you
Known Creature1–5Mortals know what you are
Lost Haven1–5Your haven is compromised or destroyed
No Haven3You have no safe place to rest
No Retainer1Your retainer is dead, missing, or has betrayed you
Enemy1–5A person or group who actively works against you
Red List5You are marked for destruction by the Camarilla
Shunned1–5You are excluded from vampire society

Social Flaws

FlawDotsEffect
Infamous1–5Your reputation precedes you in negative ways
Dark Secret1–5You have a secret that would destroy you if revealed
Bound1–5You are bound to a supernatural entity or force
Feeding Frenzy1–5You cannot control yourself when feeding
Nightmares1–2You suffer supernatural nightmares that prevent rest
Tainted Blood1–5Your blood has an unpleasant or dangerous effect on others

Physical Flaws

FlawDotsEffect
Lame2You cannot walk without assistance
One Eye1You are blind in one eye
Crippled3You have a permanent physical disability
Disfigured1–2You are supernaturally ugly or disturbing
Haunted1–3You are haunted by a supernatural presence

Mental Flaws

FlawDotsEffect
Amnesia1–5You have lost significant memories
Confused1–5You have difficulty distinguishing reality from fantasy
Curious1–2You are drawn to dangerous knowledge
Haunted1–3You are haunted by a supernatural presence
Obsessive1–3You are fixated on a person, object, or idea
Phobia1–3You suffer from an irrational fear

Supernatural Flaws

FlawDotsEffect
Clumsy Thaumaturgy1–5Your Blood Sorcery is unreliable
Cold Blood1–5Your blood is supernaturally cold or dead
Compulsion1–5You suffer from a supernatural compulsion
Diablerie1–5You have committed diablerie and it shows
Hollow1–5You are supernaturally empty or void
Near Dead1–5You are barely alive; your body is failing

Vampire Flaws

FlawDotsEffect
Beast Within1–5The Beast is unusually active and aggressive
Blood Bond1–5You are bound to another vampire through blood
Cursed1–5You suffer from a supernatural curse
Diablerist1–5You have committed diablerie and are known for it
Hunted1–5You are being hunted by another vampire
Infamous1–5Your reputation precedes you in negative ways
Manual updated Aug 18, 2026.