Player's Handbook · Chapter 24

Influence and Contacts

Influence is power in the mortal world. Contacts are the people who provide information, services, and access. Together, they form the social network that allows vampires to operate in the shadows.

Influence

Influence represents your ability to shape events in the mortal world. It may be political, economic, cultural, or social. Influence allows you to:

  • Move people: Get mortals to do what you want
  • Move money: Access financial resources
  • Move information: Get access to restricted information
  • Move things: Move objects or people through mortal systems

Influence ratings

RatingDescriptionExample
1Minor influence in a small areaA clerk at a government office
2Moderate influence in a small areaA mid-level manager at a company
3Significant influence in a small areaA director at a government agency
4Major influence in a large areaA CEO of a major corporation
5Legendary influence in a large areaA politician, a media mogul, a crime lord

Using Influence

To use Influence, roll Charisma + Politics or Manipulation + Subterfuge at a difficulty set by the scope of the request:

  • Difficulty 2: A minor request
  • Difficulty 3: A moderate request
  • Difficulty 4: A significant request
  • Difficulty 5: A major request

Influence and the Masquerade

Using Influence draws attention. The more Influence you use, the more visible you become. High Influence ratings attract:

  • Journalists who investigate unusual activity
  • Competitors who want to destroy you
  • Government agencies who want to control you
  • Criminal organizations who want to recruit you

Contacts

Contacts are people who provide information, services, and access. They may be:

  • Mortals: Informants, researchers, specialists
  • Vampires: Allies, rivals, informants
  • Supernatural beings: Spirits, demons, werewolves

Contact ratings

RatingDescriptionExample
1A minor source of informationA clerk at a library
2A reliable source with some expertiseA detective at a police department
3A major source with significant expertiseA journalist at a major newspaper
4A powerful source with extensive expertiseA professor at a university
5A legendary source with vast expertiseA government official with top-secret clearance

Using Contacts

To use a Contact, roll Intelligence + Investigation or Wits + Streetwise at a difficulty set by the information or service requested:

  • Difficulty 2: Common information or service
  • Difficulty 3: Uncommon information or service
  • Difficulty 4: Rare information or service
  • Difficulty 5: Secret information or service

Contact complications

Contacts create complications:

  • A Contact may demand payment for information or services
  • A Contact may be unreliable or dishonest
  • A Contact may be in danger from your enemies
  • A Contact may be compromised by your rivals
  • A Contact may reveal your secrets to others

Social networks

A social network is a web of relationships that connects you to other people. Your social network includes:

  • Allies: People who help you
  • Contacts: People who provide information
  • Enemies: People who oppose you
  • Rivals: People who compete with you
  • Mentors: People who teach you
  • Students: People you teach

Building a social network

To build a social network, you must:

  • Meet people: Go to places, attend events, make connections
  • Build trust: Share information, provide services, make promises
  • Maintain relationships: Follow through on promises, show up when needed
  • Manage conflicts: Resolve disputes, mediate disagreements, enforce boundaries

Social network mechanics

Your social network provides mechanical benefits:

  • +1 die to rolls involving a specific person or group
  • Access to information, services, or resources
  • Protection from enemies or threats
  • Support in social or political situations

Social network complications

Your social network creates complications:

  • Obligations: People expect things from you
  • Conflicts: People disagree with each other
  • Enemies: People want to destroy you
  • Secrets: People know things about you
  • Dependencies: You need people who may not be there

Influence spending

Influence can be spent to achieve specific effects:

EffectCostRoll
Gather information1 dotIntelligence + Investigation
Move money1 dotManipulation + Finance
Move people1 dotCharisma + Leadership
Move things1 dotManipulation + Streetwise
Create a distraction1 dotManipulation + Subterfuge
Arrange a meeting1 dotCharisma + Persuasion
Apply pressure2 dotsManipulation + Intimidation
Bribe an official2 dotsManipulation + Finance
Organize an event2 dotsCharisma + Leadership
Launch a media campaign3 dotsManipulation + Persuasion
Influence an election3 dotsManipulation + Politics
Organize a protest3 dotsCharisma + Leadership

Influence and the city

The city is a web of influence. Every neighborhood, every institution, and every social group has its own network of power. A vampire who understands the city's influence network can:

  • Navigate the city's social landscape
  • Predict how events will unfold
  • Manipulate the city's power structure
  • Protect their territory from rivals

City influence types

TypeDescriptionExample
PoliticalPower in government and lawCity council, courts, police
EconomicPower in business and financeBanks, corporations, unions
CulturalPower in art and mediaMuseums, theaters, newspapers
SocialPower in communities and groupsChurches, clubs, neighborhoods
CriminalPower in illegal activitiesGangs, cartels, black markets
Manual updated Aug 18, 2026.