Player's Handbook · Chapter 25

Haven

A Haven is a safe place to rest. It is the vampire's home, workshop, and sanctuary. Without a Haven, a vampire is exposed, vulnerable, and at the mercy of the city.

What a Haven is

A Haven is any place where a vampire can safely rest during the day. It may be:

  • An apartment, a house, or a mansion
  • A warehouse, a factory, or a storage unit
  • A crypt, a tomb, or a mausoleum
  • A hidden room, a secret passage, or a underground bunker
  • A supernatural space, a pocket dimension, or a spirit realm

Haven requirements

A Haven must provide:

  • Shelter: Protection from sunlight, weather, and physical harm
  • Privacy: A place where no one will find you
  • Security: Protection from intruders, enemies, and the Masquerade
  • Access: A way to get to and from the Haven safely

Haven ratings

A Haven's rating reflects its quality, security, and usefulness.

RatingDescriptionExample
1Basic shelter; minimal securityA closet, a car, a hidden corner
2Adequate shelter; some securityA locked room, a basement, a gated area
3Good shelter; good securityA fortified apartment, a hidden haven, a secure building
4Excellent shelter; excellent securityA mansion, a fortress, a hidden lair
5Legendary shelter; legendary securityA castle, a supernatural haven, a hidden dimension

Haven benefits

A Haven provides mechanical benefits:

  • +1 die to all rolls made in the Haven (up to +3 for a rating 3+ Haven)
  • Safe rest: You cannot be found or attacked during the day
  • Storage: You can store equipment, blood, and other resources
  • Planning: You can plan and prepare without interruption
  • Healing: You can recover from wounds and conditions more quickly

Haven and Humanity

A Haven may also provide Humanity benefits:

  • A Haven that reminds you of your mortal life may provide +1 to Humanity tests
  • A Haven that anchors you to a Touchstone may provide +1 to Humanity tests
  • A Haven that is shared with a coterie may provide +1 to Humanity tests

Haven complications

A Haven creates complications:

  • Enemies know where you are: If your Haven is discovered, you are vulnerable
  • Maintenance: A Haven requires upkeep, repairs, and resources
  • Neighbors: A Haven may attract unwanted attention from mortals or other vampires
  • Masquerade risk: A Haven may reveal your nature to mortals
  • Dependency: You need a Haven to survive; losing it is a crisis

Haven loss

Losing a Haven is a serious consequence. Without a Haven, a vampire:

  • Cannot safely rest during the day
  • Is exposed to sunlight, weather, and physical harm
  • Is vulnerable to enemies, rivals, and hunters
  • Must find a new Haven immediately

A vampire who loses a Haven may suffer:

  • A –1 die penalty on all rolls until a new Haven is found
  • A Humanity test if the loss was caused by a violation of a Tenet
  • A condition such as Exposed, Hunted, or Homeless

Haven and the Masquerade

A Haven must be hidden from mortals. If mortals discover your Haven, they may:

  • Investigate the property
  • Report suspicious activity
  • Break in or vandalize the property
  • Reveal your nature to others

Haven security

To secure a Haven, you may:

  • Install locks and alarms: +1 to security
  • Use supernatural protection: +1 to security per dot of Discipline
  • Create a Masquerade cover: A fake identity or business that explains your presence
  • Hire security: A retainer or contact who watches the property
  • Create escape routes: Hidden exits, tunnels, or passages

Haven and the city

The city is full of potential Havens. A vampire may find a Haven in:

  • Residential areas: Apartments, houses, mansions
  • Commercial areas: Warehouses, factories, storage units
  • Industrial areas: Abandoned buildings, underground tunnels
  • Historical areas: Crypts, tombs, mausoleums
  • Supernatural areas: Haunted houses, spirit realms, pocket dimensions

Haven selection

When choosing a Haven, consider:

  • Location: Is it near your territory, your allies, and your resources?
  • Security: Is it well-hidden, well-defended, and hard to find?
  • Access: Can you get to and from it safely?
  • Masquerade: Will it attract attention or raise suspicion?
  • Cost: Can you afford it with your current Resources?

Creating a Haven

To create a Haven, you must:

  1. Find a location: Scout the city for potential locations
  2. Secure the location: Buy, rent, steal, or otherwise acquire the location
  3. Fortify the location: Install locks, alarms, and supernatural protection
  4. Maintain the location: Keep the Haven in good condition
  5. Protect the location: Hide the Haven from enemies, rivals, and mortals

Haven creation cost

Creating a Haven costs Resources dots equal to the Haven's rating:

RatingCost
11 dot
22 dots
33 dots
44 dots
55 dots

A Haven may also be acquired through story events, such as:

  • Inheriting a property from a sire
  • Conquering a rival's Haven
  • Finding a hidden location
  • Building a new Haven from scratch
Manual updated Aug 18, 2026.