Player's Handbook · Chapter 11

Blood Sorcery

Blood Sorcery — also called Thaumaturgy in older nights — is the art of using blood to reshape reality. It is practiced primarily by the Tremere, the Banu Haqim, and a handful of other Clans. Blood Sorcery is slow, deliberate, and dangerous. It is not a quick power — it is a discipline of ritual, will, and sacrifice.

How Blood Sorcery works

Blood Sorcery uses the vampire's own blood as fuel. Each use requires a Rouse check and a roll of Intelligence + Blood Sorcery (or Wits + Blood Sorcery for reactive rituals). The difficulty is set by the ritual's power and complexity.

Costs

CostEffect
Rouse checkRequired for most Blood Sorcery actions
WillpowerMay be spent to add dice or resist backlash
Blood pointsSome rituals require spending additional Blood Potency
TimeMost rituals require preparation, chanting, or blood drawing
Material componentsSome rituals require specific ingredients

Backlash

When a Blood Sorcery roll fails, the blood rebels. The vampire suffers a backlash — a supernatural consequence that reflects the ritual's failure. Backlash may include:

  • A Rouse check that increases Hunger
  • A condition such as Shaken, Fixated, or Withdrawn
  • A physical effect such as bleeding, pain, or disorientation
  • A supernatural effect such as a spirit manifestation or a curse

Blood Sorcery powers

Blood Sorcery is organized into levels of increasing power. Each level requires the previous level to be learned first.

Level 1: A Taste of Blood

Cost: Rouse check Roll: Intelligence + Blood Sorcery, difficulty 2 Effect: Taste the blood of a mortal or vampire and learn one fact about them — their emotional state, their health, their recent experiences, or their supernatural nature. Duration: Instant Limit: You must have a sample of the target's blood.

Level 2: Blood Bond

Cost: Rouse check, one drink of the target's blood Roll: Intelligence + Blood Sorcery, difficulty 3 Effect: Create a Blood Bond with a mortal or vampire. The target becomes infatuated with you, gaining a compulsion to please you and obey your commands. Duration: Permanent until broken Limit: The target must drink your blood three times to form a full bond.

Level 3: Scour

Cost: Rouse check Roll: Intelligence + Blood Sorcery, difficulty 3 Effect: Purge your own blood of impurities, reducing Hunger by 1 and removing one supernatural effect from your blood. Duration: Instant Limit: You cannot reduce Hunger below 0.

Level 4: Theft of Vitae

Cost: Rouse check Roll: Intelligence + Blood Sorcery, difficulty 3 Effect: Drain blood from a target at a distance. You reduce their Blood Potency or Health by 1 and gain the equivalent amount of blood. The target must be within line of sight. Duration: Instant Limit: The target may resist with a contested roll.

Level 5: Shape of the Wrath

Cost: Rouse check Roll: Intelligence + Blood Sorcery, difficulty 4 Effect: Shape your blood into a weapon or tool. You may create a blade, a shield, a rope, or another simple object made of solidified blood. The object lasts for one scene and deals 2 damage. Duration: One scene Limit: You cannot create complex objects or objects larger than your body.

Level 6: Movement of the Mind

Cost: Rouse check Roll: Intelligence + Blood Sorcery, difficulty 4 Effect: Move objects or people with your blood. You may lift, push, pull, or throw objects up to your Strength rating in size. You may also push or pull a target up to your Blood Potency in size. Duration: One scene Limit: You must have line of sight to the target.

Level 7: Cauldron of Blood

Cost: Rouse check Roll: Intelligence + Blood Sorcery, difficulty 5 Effect: Boil the blood of a target. The target suffers 2 Aggravated damage per round and must succeed on a Stamina + Fortitude roll to resist. The target may resist with a contested roll. Duration: Until the target succeeds on a resistance roll or is incapacitated Limit: You must have line of sight to the target.

Level 8: Theft of the Soul

Cost: Rouse check, 2 Willpower Roll: Intelligence + Blood Sorcery, difficulty 5 Effect: Steal a piece of a target's soul. The target loses 1 Humanity and you gain a temporary power or memory. The target must be within line of sight and must be a vampire or supernatural being. Duration: Permanent Limit: The target may resist with a contested roll. This is a violation of the Masquerade and a serious crime.

Level 9: Blood Meridian

Cost: Rouse check, 2 Willpower Roll: Intelligence + Blood Sorcery, difficulty 5 Effect: Create a zone of supernatural influence. Within the zone, all vampires suffer +1 difficulty to resist your powers, and you may use any Blood Sorcery power at +1 die. Duration: One night Limit: The zone is centered on you and extends up to your Blood Potency in yards.

Level 10: The Blood Harvest

Cost: Rouse check, 3 Willpower Roll: Intelligence + Blood Sorcery, difficulty 6 Effect: Drain the blood of every vampire within a radius equal to your Blood Potency in yards. Each target loses 1 Blood Potency and you gain the equivalent amount of blood. Each target may resist with a contested roll. Duration: Instant Limit: This is a violation of the Masquerade and a serious crime. It may attract the attention of powerful beings.

Blood Sorcery rituals

Blood Sorcery rituals are more complex than standard powers. They require preparation, material components, and often a longer casting time. A ritual may take minutes, hours, or even days to complete.

Ritual structure

ElementDescription
NameThe ritual's common name
LevelThe Blood Sorcery level required to learn it
CostRouse check, Willpower, blood points, material components
RollIntelligence + Blood Sorcery, difficulty set by the ritual
EffectWhat the ritual does
DurationHow long the effect lasts
LimitThe clearest boundary or counter

Example rituals

  • Blood Walk: Walk through a trail of blood to find its source. Intelligence + Blood Sorcery, difficulty 3.
  • Craft Bloodstone: Create a gemstone that stores blood and can be used as a focus for Blood Sorcery. Intelligence + Blood Sorcery, difficulty 4.
  • Incantation of Light: Create a burst of sunlight from your blood. Intelligence + Blood Sorcery, difficulty 5.
  • Ritual of Binding: Bind a spirit or ghost to your service. Intelligence + Blood Sorcery, difficulty 5.
Manual updated Aug 18, 2026.