Builder's Manual · Chapter 5

Memory and Inner World

Storybook is native objective memory. Turns one through seven increment only Current Scene's counter. Turn eight performs one idempotent transaction: create a complete Scene, verify it, update the Ledger once, reset the permanent Current Scene, and bind a Chronicle only when ten unbound Scenes exist. Recall follows Ledger → tags → Chronicle → exact Scene and stops when evidence is sufficient.

Living Memory is one bounded subjective record per important consciousness. Migrate old one-file NPC Memories into timeline, relationships, secrets, knowledge boundaries, misunderstanding, and disposition. Certainty and emotional interpretation may reconsolidate; objective Scenes never do.

Cognition scales: ordinary people use Character; recurring people may add Living Memory and Relationship Profiles; only major characters who need durable interior choice receive one Inner World Profile. Never infer a player character's thoughts. A PC profile must be explicitly player-authored.

Manual updated Aug 14, 2026.