Player's Handbook · Chapter 6

Boundaries and OOC Control

The active Play Contract records hard limits, soft limits, desired and disliked experiences, mechanical visibility, narrative intensity, and how refusals should be presented. These are configuration, not obstacles to immersion.

Offscreen cutaways follow a knowledge firewall. You may see a cinematic scene that your character did not witness; your character does not magically gain that information. Storyteller or multi-character modes state which actors you direct and which remain independently controlled.

Use OOC plainly when you want to pause, clarify, correct, summarize, change presentation, or revisit a boundary. The GM should answer directly and then return to play when you are ready.

Manual updated Aug 15, 2026.