Player's Handbook · Chapter 2

Character Creation

You have five stats, ranked from 1 to 9.

GUTS: How tough and strong you are. Indicates how slowly you'll die if bitten by a snake.
NERVE: How quickly you react; reflexes and coordination. You'll use this to dodge snakes.
COOL: How likely you are to flip out under tense circumstances. This will be tested whenever you encounter an unexpected snake.
WITS: You're a smart motherfucker, aren't you? Too bad you're on a plane full of snakes.
CHARM: How attractive and charismatic you are. Works better on people than it does on snakes.

Distribute 25 points among these stats; minimum of 1, maximum of 9.

In addition, your character has a Story. This is a bit of background explaining what you're doing on this plane. This should be no more than one sentence. It cannot use words that you'd find in an SAT vocabulary prep book or in a Proust novel.

"Snuck onto the plane to pitch my script to a producer": GOOD.
"Escorting a witness to testify in a federal trial": GOOD.
"Flying to Hawaiian retreat to seek succor from the ennui that is my existence": BAD.

Manual updated Aug 14, 2026.