Player's Handbook · Chapter 6
Pressure & Consequences
Stress belongs to an operative. Pressure belongs to the Operation. Heat belongs to the Crew.
At Stress 6, the next serious personal Cost uses another consequence instead of more Stress: a Condition, lost position, withdrawal, a burned resource, Exposure, or a Complication. Use an Operative Scar only when the change lasts beyond normal recovery. The player decides what the character feels or chooses.
Exposure records who noticed what and what evidence they have. Heat is broader attention; it does not make opponents omniscient.
Manual updated Aug 16, 2026.