Player's Handbook · Chapter 2

Making an Operative

Give each operative a Crew Role, a drive, a trouble, and four Methods. Assign 2, 1, 1, 0 among Ghost, Grift, Force, and Rig.

  • Ghost — stealth, tails, evasion, infiltration.
  • Grift — lies, impersonation, negotiation, social pressure.
  • Force — pursuit, violence, intimidation, endurance.
  • Rig — locks, systems, devices, vehicles, logistics.

A Role suggests where you shine; it never locks you out of a Method. Each Role also has one Signature, usable once per Operation when its trigger applies.

For the Crew, choose Specialty, Operating Style, Reputation Tone, Starting Asset Kind, Principle, and Fault Line. Heat and mechanical Reputation begin at 0.

Manual updated Aug 16, 2026.