Player's Handbook · Chapter 5

Contracts & Clients

A client is an existing Contact or Faction. Use a Contract when the deal has terms worth remembering: payment, conditions, promises, risks, secrecy, or a trigger for renegotiation. Once accepted, the Contract holds the deal; Operation.payout stays the short pitch.

Job result and payment are separate. If something is still owed after settlement, that claim can become Debt. Debt has a direction, so a client can owe the Crew just as the Crew can owe someone else.

Manual updated Aug 16, 2026.