Every opening leaves a trace.

CUTWIRE is a rules-light RPG for heists, cons, espionage, infiltration, resistance work, and other bad ideas done on purpose. Leads can be wrong. Intel is checked. Access is something you can use. Exposure is what the other side managed to learn. Roll a few d6, trust good preparation, and live with what follows you out.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Author's note

CUTWIRE is a system, not a setting. Clone it, replace the Example files with your own crew, sites, factions, and jobs, then pin CUTWIRE Core in GM Context.

Crew Role
9 fields
Debt
11 fields
Access
10 fields
Asset
10 fields
Character
21 fields
Complication
10 fields
Contact
14 fields
Contract
23 fields
Crew
17 fields
Downtime Project
11 fields
+13more types in the compendium