Player's Handbook · Chapter 2

Tiers and Scale

Your Tier describes the broad scale at which your power matters. It is not a damage bonus. The default ladder is Initiate, Adept, Ascendant, Paragon, and Mythic, but a World can replace those names and scopes entirely.

Before a roll where raw capability matters, compare your effective Tier for that action with the obstacle.

DifferenceWhat it means
You are 2+ Tiers higherOrdinary domination is automatic unless another uncertainty matters.
You are 1 Tier higherYou are favored; consequences should respect that advantage.
Same TierThe contest is even enough for normal resolution.
You are 1 Tier lowerYou are outmatched. You can still survive, protect, escape, create an opening, exploit leverage, or pursue another credible limited objective.
You are 2+ Tiers lowerDirect overpowering is beyond reach. Change the Scale relationship before trying to win that way.

A Tier increase changes the problem set. Obstacles that once required leverage can become routine, while stronger conflicts become playable.

Scale applies to the stated action. A character can be outmatched in raw combat and still deceive, escape, research, negotiate with, or sabotage the same opponent.

Manual updated Aug 14, 2026.