Builder's Manual · Chapter 2
Clone It in Six Decisions
Do these six things before adding bulk content.
- Rewrite the Tier ladder. Define what each step can affect that the previous step generally cannot.
- Rename or replace the Ratings. Keep four unless the genre truly needs another shape; every extra rating gives the GM another ambiguous boundary.
- Define the Resource economy. Keep only currencies that create recurring choices. Delete Focus if the World does not need it.
- Write two or three Paths. Each Path should express a different growth fantasy and a different route to breakthrough.
- Give each Path a small signature Technique set. Techniques should change permission through scope, cost, limits, mastery, or narrow Reach rather than becoming damage paragraphs.
- Replace the Trial Platform with one Game Start that proves the system. Put a Tier gap on screen early enough that direct power, earned leverage, and Technique Reach lead to visibly different possibilities.
A compact first World can work with one System Profile, two or three Paths, a handful of Techniques, one recurring Resource, one Threat, one Progress Track, and one strong Game Start. Expand after that loop is fun and reliable.
Manual updated Aug 14, 2026.