Conditions, Threats, and Progress
Conditions are durable consequences with a stated scope. Overextended affects strenuous exertion because you pushed too far; it is not a blanket penalty to unrelated actions. Clear or escalate a Condition only according to its record.
Threats are external problems with agendas, stakes, and pressure clocks. A clock advances when enough in-world time passes for the Threat to act, a consequence explicitly advances it, or the player gives it a clear opening. It does not tick per chat message or roll.
Progress Tracks record accumulated work: training, research, recovery, crafting, or breakthrough preparation. A contribution that moves the work forward usually advances one segment. A Costly Hit can advance the Track and still impose its one consequence. A Setback does not erase established progress unless regressesWhen triggers.
When a Track fills, apply its completion result. Add another roll only if that result creates a new uncertainty.