Player's Handbook · Chapter 2

Passion, Poise, and Guile

Every lead has three approaches rated 0, 1, and 2. They describe how you try to handle a charged situation.

Passion is sincerity, emotional force, vulnerability, desire, bold affection, and confrontation without hiding what matters.

Poise is composure, etiquette, status, restraint, boundary-setting, and keeping control while other people are watching.

Guile is deception, subtext, social traps, reading motives, misdirection, and calculated charm.

When a Scene Roll is required, roll a number of d6 equal to 2 + the chosen approach and read the highest die. A 0 rolls 2d6, a 1 rolls 3d6, and a 2 rolls 4d6. Fitting Leverage, an Archetype rule, or another explicit rule can add one bonus die, but never roll more than 5d6.

6 — Command

You accomplish what you were trying to do as far as the fiction and other people's agency allow. If at least two dice show 6, it is a Spotlight result: in addition to succeeding, you gain one fitting advantage such as clearing 1 Heat after the scene, earning Leverage, exposing a useful truth, or producing a larger public effect.

4–5 — Compromise

You get part of what you wanted or get it at a cost. You might gain Heat, expose something, owe a favor, give a rival an opening, worsen a Scandal, or face a choice you hoped to avoid.

1–3 — Turn

Your intended change does not land. The GM answers with something already true: a refusal, witness, obligation, secret, rival, boundary, interruption, contradiction, or consequence. The scene changes direction instead of simply stopping.

A roll cannot force love, attraction, forgiveness, romantic or sexual consent, a change of orientation, or abandonment of an established boundary.

Manual updated Aug 14, 2026.