Player's Handbook · Chapter 6

Growth and Character Change

StoryRig Core uses a small Growth track by default, but worlds may switch growth to Milestones or turn it off entirely in the System Profile.

When the profile uses Marks, the default threshold is four. A character can earn at most one Growth mark in a substantial scene when either:

  • one of their Drives leads them to accept real risk or cost, or
  • a setback teaches a reusable lesson that materially changes how they approach future problems.

Growth is not payment for rolling dice, failing repeatedly, or showing up.

Spending Growth

When you reach the profile threshold, choose an advancement the world allows. The default options are:

  • raise one rating by 1, up to the profile maximum;
  • learn an available Move that your development in play supports;
  • rewrite a Drive so it reflects what your character now wants or understands.

A world can replace these options with its own advancement structure. A school game might learn techniques. A superhero game might unlock powers. A political drama might gain offices, contacts, or public authority. A horror game may offer growth that always comes with a scar.

The player chooses the advancement. The GM can explain what is available and enforce prerequisites established by the world, but does not silently rewrite the character.

Reset the Growth track only after the chosen advancement is applied.

Manual updated Aug 14, 2026.