Builder's Manual · Chapter 2

Build Your World in Five Changes

Keep the resolution engine and replace what makes your genre distinct. Start with the five things players encounter most often; add subsystems only when the setting needs them.

Clone-safe order

For the fastest reskin, edit the existing StoryRig Core System Profile. If you keep the default stats and sample Archetypes, Character creation needs no changes. If you change stat labels, keys, the starting spread, or Archetype choices, update the creation flow before building pregens. Moves, Conditions, Resource Tracks, Progress Tracks, Threats, and Equipment remain content-level customization and do not require a Character schema edit.

1. Rename the stats

Open the System Profile and decide what four to six ratings describe approaches in your world. The default Force, Finesse, Insight, and Presence are intentionally neutral. A gothic romance could use Hunger, Grace, Insight, and Presence; a military game might use Assault, Maneuver, Recon, and Command.

Keep the roster small enough that choosing a rating still says something about the character's approach.

2. Write the Moves that define the genre

The four Core Moves cover uncertainty, information, social leverage, and teamwork. Add only the recurring procedures that make your world different. Genre Moves might cover feeding in a vampire game, pushing unfamiliar magic at an academy, or making a public accusation at court.

3. Replace or remove the sample Archetypes

Archetypes are optional. Use them when the player fantasy benefits from recognizable packages. Delete them for a classless game. An Archetype should point toward a way of playing, not become a pile of passive bonuses.

4. Tune consequences and Conditions

Decide what failure costs in your genre. Replace Conditions that do not belong. A romance game may care more about Exposed or Indebted than Wounded; a survival game may need environmental Conditions such as Starving. Tune the System Profile's consequence palette to the genre.

5. Decide how characters grow

Keep Growth Marks, switch to Milestones, or turn growth off. Then state what advancement means in your world: new Moves, relationships, powers, status, access, or something else.

Once these choices are set, build Locations, Threats, Equipment, characters, and Game Starts that demonstrate them. If GM instructions grow long because definitions are vague, improve the data model first.

If your genre needs a recurring personal currency—Hunger, Stress, Mana, or Favor—add it as a Resource Track in the same System Profile. Characters using that profile gain the track automatically; no Character schema edit is required.

Manual updated Aug 14, 2026.