Magic in the Age of Heroes
A ruleset for ancient Greece in the time of the great war — the citadels, the dark roads, the beached ships. Play a theurgist of Athena's shrines or a goetist of the crossroads: gather formulas, craft works, bind daimones, and walk the line between order and appetite. Ships with a full player's handbook, a GM guide, a builder's manual for laying your own world on top, and a ready-to-run demo — the Weary Owl, the Crossroads of Kothos, and the first binding.
This project is a general ruleset (Theurgy & Goetia) shipped with a demo world — a Greek city in the age of Homer. To build your own world on the engine, follow the Builder's Manual chapter 'Building a World on Top': swap the deities, daimones, formulas, works, materials, locations, and game start, and the engine keeps running.