Magic in the Age of Heroes

A ruleset for ancient Greece in the time of the great war — the citadels, the dark roads, the beached ships. Play a theurgist of Athena's shrines or a goetist of the crossroads: gather formulas, craft works, bind daimones, and walk the line between order and appetite. Ships with a full player's handbook, a GM guide, a builder's manual for laying your own world on top, and a ready-to-run demo — the Weary Owl, the Crossroads of Kothos, and the first binding.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Author's note

This project is a general ruleset (Theurgy & Goetia) shipped with a demo world — a Greek city in the age of Homer. To build your own world on the engine, follow the Builder's Manual chapter 'Building a World on Top': swap the deities, daimones, formulas, works, materials, locations, and game start, and the engine keeps running.

Equipment
7 fields
Character
19 fields
Daimon
13 fields
Location
6 fields
Mystery
15 fields
Work
15 fields
Deity
16 fields
Game Start
0 fields
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