Blue Exorcist: Exwire to Paladin
Fair warning: this world is still under construction — more content, custom art, and suggestions are always welcome. It's my first world, and it's a bruising one. <3
The story follows what your character cares about.
The story follows what your character cares about — not a prewritten plot — and it is told gritty: emotionally heavy, full of hard choices, where every win can cost something real. Five pillars keep the design honest: player agency, autonomous people, stakes-gated rolls, narrative weight over combat dials, and a world that remembers. The engine is middle-weight: d20 plus an ability modifier against a Target Number, with player-approved checks, a five-step difficulty ladder, and a consequence menu that makes every scene richer — and every cost felt. The project ships with a Player's Handbook, a GM Playbook, and a Builder's Manual, ready to clone and adapt to any setting.