Weapons: Firearms Explosives, Bows
Weapons
Some problems can't be solved with words, or a well-aimed brick. That's what weapons are for.
The types of Firearms listed below are categories meant to help build a weapon on a character sheet: take an existing weapon or weapon idea, and use the weapon types to determine what stats the weapon will have. This is intended to make it so that any weapon the players or GM want to have will be able to be made.
Firearms: Light
Revolver, Lt. Damage L 5, Range 20, Rate 3, Mag 6-8, Fire mode #3/#1. Modifications: Sights, Laser/flashlight. Conceal #1.
Revolver, Hvy/Super Damage L 8/10, Range 35, Rate 3/1, Mag 6-8, Fire mode #3/#1. Modifications: Sights, Laser/flashlight. Conceal #1.
Pistol, Lt./Machine pistol Damage L 4, Range 25, Rate 4/3, Mag Vr., Fire mode #2/#1. Modifications: Suppressor, Sights, Laser/flashlight, Mag. Conceal #1.
Pistol, Hvy/Super Damage L 7/10, Range 35, Rate 4, Mag Vr., Fire mode #1. Modifications: Suppressor, Sights, Laser/flashlight, Mag. Conceal #1.
SMG, Compact Damage L 4, Range 30, Rate 5, Mag Vr., Fire mode #2/#1. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Stocks, Foregrips. Conceal #1.
Firearms: Medium
SMG, Large Damage L 8, Range 35, Rate 6, Mag Vr., Fire mode #2/#1. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Stocks, Foregrips. Conceal #2/#3.
Rifle, Lt. Damage L 9, Range 250, Rate 1-4, Mag Vr., Fire mode #3/#1. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Foregrips/Bipods. Conceal #2/#3.
Rifle, Heavy Damage L 25, Range 200, Rate 1-3, Mag Vr., Fire mode #3/#1. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Foregrips/Bipods. Conceal #3.
Assault Rifle Damage L 12, Range 250, Rate 8, Mag Vr., Fire mode #2/#1. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Stocks, Foregrips. Conceal #2/#3.
LMG Damage L 9, Range 200, Rate 10, Mag Vr., Fire mode #2. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Stocks, Foregrips, Bipods. Conceal #3.5.
Firearms: Heavy
Flamethrower Damage L 15 1 Wound, Range 30, Rate 5, Mag 50, Fire mode #2. Modifications: Mag, Laser. Conceal #4.
HMG Damage L 15 1 Wound, Range 20, Rate 8, Mag 100, Fire mode #2. Modifications: Sights, Laser/flashlight, Mag, Bipod, CarryFire Grip. Conceal #4.
Minigun/Hvy. Damage L 12 1 Wound, Range 175, Rate 15, Mag 500, Fire mode #2. Modifications: Sights, Laser/flashlight, CarryFire Grip. Conceal #4/#5.
Lt. Auto-Cannon Damage L 50 1 Wound, Range 250, Rate 3-5, Mag 15, Fire mode #2/#1. Modifications: CarryFire Grip. Conceal #5.
Cannon, Hvy. Damage L 100 3 Wounds, Range 1500, Rate 1, Mag 1, Fire mode #3. Modifications: Ultra CarryFire Grip. Conceal #6.
Firearms: Shotguns
Shotgun, Sawn off/Mini. Damage L 15, L 3-12*, Range 15, Rate 1-2, Mag 1-2, Fire mode #3/#1. Modifications: N/A. Conceal #1.
Shotgun, Lever Act. Damage L 15, L 3-12*, Range 25, Rate 5, Mag 8-12, Fire mode #2. Modifications: Suppressor, Sights/Scopes, Laser/flashlight. Conceal #3.
Shotgun, Pump. Damage L 15, L 3-12*, Range 25, Rate 3, Mag 8-12, Fire mode #1. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Stocks, Foregrips. Conceal #2.
Shotgun, Semi-Automatic/Double Damage L 15, L 3-12*, Range 25, Rate 8/1-2, Mag Vr./2, Fire mode #3/#1. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Stocks, Foregrips. Conceal #2/#3.
Shotgun, Assault. Damage L 15, L 3-12*, Range 25, Rate 10, Mag Vr., Fire mode #2/#1. Modifications: Suppressor, Sights/Scopes, Laser/flashlight, Mag, Stocks, Foregrips. Conceal #3.
Explosives
RPG Damage L 55 1 Wound, Range Min 16, 500, Explosion 15, Rate 1, Mag 1, Fire mode #3. Modifications: Scope. Conceal #4.
M202 FLASH Damage L 50 1 Wound, Range 500, Explosion 30, Rate 4, Mag 4, Fire mode #2. Modifications: N/A. Conceal #4.
AT 4 Damage L 75 1 Wound, Range 600, Explosion 25, Rate 1, Mag 1, Fire mode #3. Modifications: Night vision. Conceal #4.
M32 GL Damage L 25 1 Wound, Range 40, Explosion 20, Rate 3, Mag 6, Fire mode #1. Modifications: Sights/Scopes, Laser/flashlight, Stocks, Foregrips. Conceal #3.
M-79 GL Damage L 25 1 Wound, Range 40, Explosion 20, Rate 1, Mag 1, Fire mode #3. Modifications: N/A. Conceal #2.
Land mine Damage L 25 1 Wound, Range PL, Explosion 10, Rate 1, Mag 3, Fire mode #4. Modifications: N/A. Conceal #3.
Hand grenade Damage L 20 1 Wound, Range 30, Explosion 25, Rate 2, Mag 5, Fire mode #4. Modifications: N/A. Conceal #2.
Claymore Mine Damage L 30 1 Wound, Range PL, Explosion 25 Directional, Rate 1, Mag 2, Fire mode #4. Modifications: N/A. Conceal #3.
Pipe Bomb Damage L 40 1 Wound, Range 20/PL, Explosion 30, Rate 1, Mag 1, Fire mode #4. Modifications: N/A. Conceal #2.
Remote Bomb Damage L 250 1 Wound, Range 20/PL, Explosion 50, Rate 5, Mag 5, Fire mode #4. Modifications: N/A. Conceal #3.
Molotov Cocktail Damage L 20 1 Wound, Range 30, Explosion 15, Rate 1, Mag 3, Fire mode #4. Modifications: N/A. Conceal #1.
Gasoline Damage L 5 1 Wound, Range 5/PL, Explosion 5, Rate 1, Mag 10, Fire mode #4. Modifications: N/A. Conceal #3.
Dynamite Damage L 150 2 Wounds, Range 30, Explosion 40, Rate 2, Mag 5, Fire mode #4. Modifications: N/A. Conceal #3.
Bows
For when you need to reach out and touch someone without the whole neighborhood hearing about it. Bows use the same stats as Firearms, no Explosion column.
Low-poundage Bow Damage L 5, Range 25, Rate 1, Mag 1, Fire mode #1. Modifications: Sights. Conceal #3.
Mid-poundage Bow Damage L 8, Range 30, Rate 1, Mag 1, Fire mode #1. Modifications: Sights. Conceal #4.
High-poundage Bow Damage L 10, Range 50, Rate 1, Mag 1, Fire mode #1. Modifications: Sights. Conceal #3.
War Bow Damage L 12, Range 90, Rate 1, Mag 1, Fire mode #1. Modifications: Sights, Laser/flashlight. Conceal #3.
Mega Bow Damage L 20, Range 150, Rate 1, Mag 1, Fire mode #1. Modifications: Sights, Laser/flashlight. Conceal #4.
Crossbow Damage L 9, Range 30, Rate 1, Mag 1, Fire mode #1. Modifications: Sights, Laser/flashlight. Conceal #2.
War Crossbow Damage L 15, Range 50, Rate 1, Mag 1, Fire mode #1. Modifications: Sights, Laser/flashlight. Conceal #3.
Mega Crossbow Damage L 25, Range 150, Rate 5, Mag 10, Fire mode #1. Modifications: Sights, Laser/flashlight. Conceal #3.