Vehicles
Sure, walking is great, and running gets you where you want to go faster, but have you considered a bike? Or a car? Or even better, a tank? Well, maybe not a tank. But also yes, a tank. In this section of the rulebook you can see how vehicles work.
Rules for Vehicles
Speed. A vehicle's speed is the maximum distance it can move in 1 turn. 1 mpT (Movement Per Turn) is 15 ft. Outside of turns, a trip can be as short as the GM saying "you get in the car and go to X," or as long as a full roleplay of every turn and stop light your character encounters driving to the location.
Armor. Armor is a Modification: if a vehicle has armor as a Modification, the vehicle can have armor installed. Armor is calculated before Structure and will stop damage to Structure as applicable to the armor.
Driving. This is the level of the Driving skill needed to perform normal driving with the vehicle without a roll of Driving + Dexterity.
Trunk Space. A second inventory the player's can only add or take from when near their Vehicles. The capacity should fit the fiction, A large van can carry a pallet of brick, and it would be basically impossible for a Motorcycle to. But most cars could fit 20 small objects easily.
Vehicle Modifications
Inst. Means the modification is already installed on the vehicle.
Weapon mount. Allows Medium Firearms to be attached to and fired from a fixed or gimbal mount on the vehicle.
Heavy weapon mount. Allows miniguns and HMGs to be attached to and fired from a fixed or gimbal mount on the vehicle.
Super heavy weapon mount. Allows all Heavy Firearms to be attached to and fired from a fixed or gimbal mount on the vehicle.
Ram. A Ram, you know, pushes things out of the way.
Land Vehicles
Bicycle 3 mpT speed, Structure rating A, Driving 0, no modifications.
Motor Bike 35 mpT speed, Structure rating C, Driving 2, no modifications.
Compact Car 40 mpT speed, Structure rating A, Driving 1. Modifications: Light armor.
Mid-size Car 45 mpT speed, Structure rating A, Driving 1. Modifications: Light armor.
Full-size Car 50 mpT speed, Structure rating A, Driving 1. Modifications: Medium armor, Weapon mount.
Compact SUV 50 mpT speed, Structure rating C, Driving 1. Modifications: Medium armor, Weapon mount.
Mid-size SUV 60 mpT speed, Structure rating C, Driving 2. Modifications: Medium armor, Weapon mount.
Full-Size SUV 60 mpT speed, Structure rating C, Driving 2. Modifications: Strong armor, Weapon mount, Ram.
Compact Pickup 50 mpT speed, Structure rating C, Driving 1. Modifications: Medium armor, Weapon mount.
Mid-size Pickup 60 mpT speed, Structure rating C, Driving 2. Modifications: Strong armor, Weapon mount, Ram.
Full-size Pickup 55 mpT speed, Structure rating C, Driving 2. Modifications: Strong armor, Weapon mount or Heavy weapon mount, Ram.
Van 50 mpT speed, Structure rating C, Driving 2. Modifications: Strong armor, Weapon mount or Heavy weapon mount.
Large Van 50 mpT speed, Structure rating C, Driving 2. Modifications: Strong armor, Weapon mount, Heavy weapon mount, Ram.
Light Armored Vehicle 60 mpT speed, Structure rating D, Driving 3. Modifications: Installed Heavy weapon mount, Ram.
Armored Personnel Carrier 60 mpT speed, Structure rating E, Driving 4. Modifications: Installed Weapon mount or Installed Heavy weapon mount, Ram.
Infantry Fighting Vehicle 55 mpT speed, Structure rating E, Driving 4. Modifications: Installed Weapon mount and Heavy weapon mount.
Main Battle Tank 45 mpT speed, Structure rating E, Driving 5. Modifications: Installed Weapon mount, Installed Heavy and Super heavy weapon mount.
Self-Propelled Artillery 50 mpT speed, Structure rating E, Driving 4. Modifications: Installed Heavy and Super heavy weapon mount.
Beep Beep! Comin' Throu'!
So you want to drive your car through a wall? Or a zombie? Or that Wendigo that's about to eat your friend? Good news: there are rules for that!
When a vehicle starts moving, it gains 5 damage for every 1 mpT it has traveled, up to three-quarters of its maximum mpT (rounded down). When a moving vehicle hits an object, first take the damage derived from mpT, then compare it to the structure of the struck object:
If the damage falls below the object's structure total HP, your vehicle comes to a violent stop, and you and everyone in the vehicle take one quarter of the mpT damage (rounded up).
If the damage matches the structure total HP, your vehicle crashes through the object and then comes to a stop.
If the damage exceeds the structure total HP, your vehicle crashes through and can keep moving.
What about hitting characters? Superhuman characters exist, but they usually still rely on friction beneath their feet. When a vehicle hits a character, use one quarter of their max health (rounded down) as their "structure", which should usually result in the several tons of metal coming out on top.