Settlement development system with RPG elements

A GM-run tabletop RPG / settlement-strategy hybrid. The player is the Founder of a settlement; a Settlement HUD tracks resources, population, morale, safety, and rank. Core mechanics: a daily tick (consumption, income, construction, research, threats), blueprint-based construction, timed research, tiered rank progression, map-area exploration, guests and recruitment, social bonds, factions, quests, and d20 ability checks. Major player decisions are never resolved automatically. The entire system drew inspiration from Asterwyn: The Hearthbound Realm Campaign and many references were taken from that source. Also built on the basis of Living World Engine. I would like to express my special thanks to the authors of these works.

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CompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Class
7 fields
Race
19 fields
Blueprint
13 fields
Location
6 fields
Character
30 fields
Equipment
7 fields
Game Start
0 fields
Guest
14 fields
Research
8 fields
Resource Node
7 fields
+3more types in the compendium