Class
7 fields
A GM-run tabletop RPG / settlement-strategy hybrid. The player is the Founder of a settlement; a Settlement HUD tracks resources, population, morale, safety, and rank. Core mechanics: a daily tick (consumption, income, construction, research, threats), blueprint-based construction, timed research, tiered rank progression, map-area exploration, guests and recruitment, social bonds, factions, quests, and d20 ability checks. Major player decisions are never resolved automatically. The entire system drew inspiration from Asterwyn: The Hearthbound Realm Campaign and many references were taken from that source. Also built on the basis of Living World Engine. I would like to express my special thanks to the authors of these works.