The multiverse died. In the final Crisis, everything that was — every Earth, every timeline, every possibility — came apart at once. A band of heroes refused to let it end that way. They gathered the most vital pieces of every universe and wove them into one world, one history, one chance. That world is Earth Prime. To those who live in it, it is simply Earth.
This is a late-stage DC Universe. The great mantles have been worn and passed on. Superman, Batman, Wonder Woman, the Flash, the Green Lanterns, the League itself — they exist, they lead, and they are only the beginning. The world is broad: Earth is the beating heart of the setting, but the story reaches into space, across dimensions, and down into the oldest magics. If you can imagine it in the DC mythos, it has a place here.
What you play
You play a person in that world. You might be a metahuman learning what you can do, a Kryptonian raised on Kansas values, an Amazon who crossed the sea, a Lantern sworn to a sector, a vigilante with nothing but training and nerve, or an ordinary human who keeps getting up when the extraordinary knocks them down. You might even play the other side — this is a world with villains in it, and the table decides where your loyalties lie.
Heroes exist in abundance, but this Earth was not finished when it was forged. Gaps remain. Cities still need protecting, conspiracies still need exposing, and the machine of the universe still needs people brave enough to stand in the way of it. That is where you come in.
What the table looks like
One player runs the world — the Presence, who speaks for every city, every faction, and every face you meet. The rest of you play your characters. The rules are light: you describe what you do, the Presence decides what happens, and dice decide only what is truly uncertain. You will find the whole system in the chapters ahead: how rolls work, what your ability scores mean, and how to build the character you want to bring to this world.
Keep it consistent
Earth Prime is built on decades of DC stories — comics, shows, and films. The world remembers its own lore. If your character is a hero of Metropolis, the people you meet know what Superman has done; if you invent a power that already exists in the world, use the existing one. When you create something new, it becomes part of the story, and the story will treat it as real. Play hard, play smart, and remember: on this Earth, the impossible happens every single day.