That Example World Folder
You have probably already spotted a folder called Example World and wondered whether you were supposed to read it.
Short answer: it is a demo, it is not yours, and nothing in it has ever been played.
What it actually is
A small, deliberately good sample — a contemporary port district called Sennet Reach, where being listened to by enough people at once slowly rewrites what is true about you. One extremely worked NPC, a district argot, a night everybody remembers wrong. It ships so you can see what "finished" looks like when the bar is genuinely met, because a folder full of blank templates teaches you nothing about depth.
It is deliberately not fantasy, and that is itself the lesson. This engine assumes nothing about genre; vocabulary, calendar, dice and realism are all data you fill in. A demo full of swords would quietly teach you otherwise, and you would build to it without ever noticing you had.
It is supposed to feel real. That is the point of it. It is still not your setting.
What to do with it
Mine it. Open the example character and see how much is in there — the contradictions, the unsolicited opinion, the vice that is not tragic. Then build yours to that standard.
Keep it. Leave it alone as a yardstick to compare your own files against. It sits in its own folder and touches nothing.
Bin it. Delete the folder. The engine does not care — every file type, card, trigger and tool stays exactly where it is.
One thing to be careful with
Some files elsewhere are pre-filled with demo values — Scene State, the Genre Overlay, the Lexicon, the Table Contract, the Calendar. Their descriptions say so in capitals at the very start.
Do not delete those. They are live engine files that happen to ship with sample content in them. The installer overwrites them; deleting one does not reset your world, it breaks the first turn.
If you do clear the Example World folder, mention it to Orbit — a couple of things point into it and want re-pointing at whatever you build instead.