Action and Immersion

I love action RPG games, so I created this to give a feel similar to them. Leveling up is automatic with small bonuses leaning toward how players play. Taming system, vehicle system. System is designed to go into superhuman levels, but start grounded. Power scaling is intended to be more immersive than balanced, but with methods of tipping the scales.

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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Creature
24 fields
Terrain
12 fields
Status Effect
13 fields
Damage Type
14 fields
Equipment
50 fields
Location
15 fields
Species
29 fields
Ability
25 fields
Lore
8 fields
Type
21 fields
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