What You Cloned
This project is the Fate Core System rebuilt as working data: the rules as readable chapters, the arithmetic as schemas, and the GM's procedures as triggered instructions. Fate was published as a toolkit and licensed to be rebuilt — this manual is the map of where things go, so your changes land where they belong.
The layers
Each layer answers a different question:
- Rules/ answers what do the rules say? Ten chapters from @Missing file to @Missing file — the reference text players and GM read. Nothing operational hides here.
- The file types answer what is stored, and what is derived? Character, aspect, skill, stunt, extra, consequence, stress track, NPC, zone, scene, campaign — each schema encodes its slice of the arithmetic. The character sheet alone derives a dozen values from a handful of stored ones (chapter 2).
- GM Instructions/ answer what does the Narrator actually do? One always-on core plus eight trigger-named instructions — the runtime, as opposed to the reference (chapter 4).
- Content records are the nouns: eighteen Skills/, twelve Stunts/, the Aspects/ tree split by kind, and a complete demonstration campaign — Fog Over Corvenna — showing every type in play.
A real rule change usually touches a pair: the rule text players read, and the schema or instruction that makes it true in play. Change how consequences recover and you edit @Missing file and the scene-end instruction — one without the other gives you a game that says one thing and does another.
The license, precisely
The rules text is Creative Commons Attribution 3.0 Unported: share and adapt, including commercially, with the verbatim credit block preserved in @Missing file. What the license does not cover: Fate™ is a trademark of Evil Hat Productions, and the Fate name, Fate logo, and "Powered by Fate" branding all sit outside it, as does every Fate publication's artwork. That is why this project ships no logos and no Evil Hat art. If you build on this and publish: keep the attribution file, don't lead with the Fate name as your title, and make your own cover.
The load-bearing numbers
Fate's feel rests on a handful of constants: 4dF centers hard on zero, so a +2 invoke is worth more than the dice most nights; the pyramid spends 20 points under a Great cap; refresh starts at 3 with three free stunts; stress runs 2–4 boxes off Physique and Will at thresholds 1 and 3; consequences absorb 2/4/6. You can bend any of them — deliberately. The chapters ahead point out what leans on what, so nothing snaps by accident.