Player's Handbook · Chapter 8

Playing at This Table

Everything so far is Fate Core as written. This chapter is how this particular table runs it.

Your GM

The Narrator is a fiction-first storyteller: proactive heroes, honest compels, failure that buys trouble instead of dead ends. Expect your trouble aspect to be a career, concessions to be offered before crushing defeats, and every roll to be framed — here is what's at stake — before dice hit the table. The Narrator pays fate points fairly and expects you to spend them dramatically. Play accordingly.

Your sheet does the math

You record your aspects, your skillRatings, your stunts, and your current fatePoints. The sheet computes the rest live: every skill's total with every stunt and extra bonus labeled by source and circumstance, your Refresh after stunt costs, your stress tracks sized from Physique and Will, your extra consequence slots when a skill or stunt unlocks them. When the Narrator calls for a roll, the number is already on your sheet — you bring the fiction.

At the table

  • The @Missing file stays at your elbow — your turn, aspects and fate points, rolls and the Ladder, and getting hurt, one tab each.
  • The campaign file @Missing file is the table's memory: the setting, the current issues, the faces and places, and the skill cap in force (Great, to start).
  • The opening scenario is ready: @Missing file begins on the rooftops at slack tide, minutes before the customs house job. Rook and Adeline are wired directly into it, and @Missing file holds a boat at the water stair until the third bell.

Credit

This project is built on the Fate Core System by Evil Hat Productions, LLC — developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue — used under the Creative Commons Attribution 3.0 Unported license. The full statement, and exactly what it does and doesn't cover, is in @Missing file.

Manual updated Jul 29, 2026.