Aspects are true. Fate points are currency. The rest is drama.

The complete Fate Core System, ready to play or build on. Fourteen file types cover the whole game: characters whose stress boxes, refresh, and skill ladder compute themselves from the standard rules; aspects with invoke and compel guidance; the full default skill list as linked files; stunts, extras, consequences, zones, scenes, and campaign frames. The entire ruleset rides along as searchable rules files — the four actions and four outcomes, the fate point economy, stress and consequences, challenges, contests, and conflicts. A starter campaign frame (Fog Over Corvenna) and two ready-to-play characters demonstrate every moving part. Based on the Fate Core SRD by Evil Hat Productions, used under Creative Commons Attribution 3.0 — see the Licensing & Attribution file.

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Files
15
Types
3
Likes
21
Times used
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Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
NPC
18 fields
Zone
6 fields
Skill
8 fields
Aspect
7 fields
Stunt
11 fields
Extra
12 fields
Character
40 fields
Stress Track
7 fields
Action Card
7 fields
Campaign
12 fields
+5more types in the compendium