What You Carry
Gear has no numbers. No damage, no armor rating, no bonus. What an item does in the story is its whole effect, and that turns out to be plenty, because a lantern in a dark place is worth more than any modifier would have been.
The twelve worn slots
Your Inventory tab has twelve places to wear something. Head, eyes, ears, mouth, neck, shoulders, back, top, wrists, hands, legs, and feet. One item per slot.
Each item is tagged for where it can go. @Missing file is tagged for head and mouth, so it fits either of those two and nothing else. An untagged item is simply carried rather than worn.
The two hands
Left Hand and Right Hand sit at the top of your Carried tab and they take anything. A sword, a gun, a lantern, a map, someone else's wrist. What is in your hands is what you can use right now, which matters when a scene turns and you were holding a teacup.
Carried, Vehicles, and Holdings
Everything else you have on you sits in Carried. Bigger things get their own file type called Property, split across two tabs. Vehicles takes anything ridden or piloted, like @Missing file. Holdings takes land, buildings, and businesses.
An item lives in exactly one place at a time. If the bandana is on your face it is not also in your pack, and when you hand something over it moves onto their sheet. Nothing gets deleted when you lose it, so lost things can turn up again later wearing someone else's name.
Money
Every sheet has a Purse on the Carried tab, and the party has a shared one. Money here is bookkeeping and never a stat, so having coin does not make you better at anything, it only opens doors that want paying.
The currency is whatever your world calls it. Gold, credits, marks, favors owed. The worldbuilder names it once and the system never argues.
Buying things
Items and Property can be marked for sale, which puts a Cost card on the file. Property also says what kind of deal it is.
- Purchase means you pay once and own it.
- Lease and Rent mean you pay per period and never own it.
- Finance means the full price gets split into payments you keep making.
Anything financed, leased, or rented gets an Expense file the moment the deal closes, which is the next chapter and is where a lot of the pressure in this game comes from.