Taking It Somewhere Else
Nothing in the engine assumes a genre, and that is not an accident of the writing. It is the thing the whole design was arranged around.
What a reskin actually involves
Less than you would expect. Because there are no numbers, there is nothing to rebalance.
- Delete the example content, which is every file whose description ends with the word Example.
- Name the currency once.
- Write your locations, your factions, and your starting cast.
- Write the Feats those characters need, and let the rest arrive in play.
- Rewrite the Game Start file so the opening scene is yours.
The rules documents do not need touching unless you are changing a rule. The triggered instructions do not need touching at all, since none of them name a genre.
What ambiguity buys you
The example world is deliberately unplaceable. A vehicle called the Roan can be a horse, a motorcycle, a river skiff, or a shuttle, and a place called the Junction can be a caravanserai, a truck stop, or a station ring. Nothing in either file resolves the question.
This is worth imitating in anything you intend to share. Flavor that stays in the world content can be swapped in an afternoon. Flavor that leaks into the rules layer has to be hunted down line by line.
Where genre does belong
Push it hard into world content, and specifically into these places.
Lore files are the main instrument. History, beliefs, legends, how a craft or a science works in this world. They also gate what characters can recall through their Knowledge Feats, which is the mechanism that makes a setting feel deep rather than merely described.
Faction attitude gives the world something to move. A faction whose standing with the party shifts across a campaign does more for the sense of a living place than any amount of description.
Property and money set the texture more than anything else. What a place charges rent for, what can be financed, and who collects tells you what kind of world it is faster than a map does.
Adding mechanics
If your setting truly needs something the base does not have, add it as a Feat category concern rather than a new subsystem. Powers, magic, augmentation, and inherited gifts are all just Feats with an appropriate description sitting on the same ladder.
If you genuinely need a new file type, write it to the pattern the others follow. One clear purpose, a GM only field for what the players have not earned, plain words instead of numbers, and if the GM is meant to maintain it, a dedicated triggered instruction with the condition in its name.
A short setup checklist
- Pin the Campaign State, the Companions file, the core rulebook, and the narration style guide. Set the upkeep rules to partial.
- Confirm every triggered instruction shows its trigger in the app.
- Replace the example content, or leave it and let the GM reskin it as you go.
- Play thirty turns before you change anything. Most of what looks wrong on paper turns out fine, and most of what actually breaks does not look like anything until it is in front of you.