No dice. No stats. Just the story.

Narrative Advanced replaces every stat and every roll with one question: how good is this character at this kind of thing? Everything a character can do is a Feat — Physical, Social, or Knowledge — ranked on a five-step ladder from Unranked to Master, and every outcome is judged from the fiction, the tier, and the approach. Character sheets carry twelve worn-item slots, carried gear, vehicles, and holdings; a built-in memory system — a pinned Campaign State with a turn-by-turn journal that folds into Chronicle volumes — keeps the campaign coherent for as long as you play. Works for any genre — the example world is a crossroads you can dress as fantasy, sci-fi, western, or anything between.

40
Files
18
Types
6
Likes
63
Times used
Start reading
Player's HandbookVolume IHow this system plays — the rules, the dials, and the intent, straight from its author.OpenBuilder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Feat
7 fields
Campaign State
10 fields
Character
49 fields
Chronicle
6 fields
Companions
10 fields
Creature
18 fields
Expense
11 fields
Faction
9 fields
Game Start
3 fields
Item
9 fields
+8more types in the compendium