Tales of the Murim (W.I.P)
Realm Realistic Flow

Tales of the Murim (W.I.P)

๐ŸŽฒ An open-world Murim simulation game with many ways in and only one way out. Choose a life, make your own, and see what happens when the world keeps moving. Be a ferryman, clerk, farmer, courier, sect disciple, fugitive, merchant, parent, nobody, or somebody the world has not met yet. You and everyone else are just part of the Jianghu and the Murim world.

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@Vocal_Misfit
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Versionv16
CreatedJul 10, 2026
UpdatedAug 25, 2026
๐ŸŽฒ IMMERSIVE OPEN-WORLD MURIM SANDBOX GAME

"The Jianghu is not something you can rule over but merely something you must adapt to"

๐ŸŒ *This is a living sandbox, not a single quest.* The world existed before you and keeps going when you leave. A ferry can be late, a household can split, a sect can lose its hall, a road can change hands, and nobody waits for a hero to arrive.

๐Ÿงญ *Choose what kind of life you want to enter.* Start as a farmer, ferryman, clerk, courier, merchant, parent, prisoner, healer, disciple, cultivator, fugitive, wanderer โ€” or make somebody entirely your own. A start is a place, an era, and a moment already happening. It is not a difficulty setting, and it does not choose your destiny.

๐Ÿ‘ฅ *Every person is more than a quest giver.* The woman at the gate has a household. The old fighter has a bill he cannot pay. The child in the registry has a future nobody can see yet. Some lives become legendary. Some remain quiet. Both belong here.

โš”๏ธ *The extraordinary grows out of the ordinary.* Most people never cultivate. Money, food, work, illness, language, reputation, family, distance, law, weather, and injury matter. Sects, spirits, demons, wars, and breakthroughs exist โ€” but they do not erase the small life beneath them.

๐Ÿ—ฃ๏ธ *You play through what you say and do.* Write an action or dialogue and the world answers according to its people, rules, history, and consequences. Use `[OOC:]` when you mean to speak outside the fiction. The GM will not invent your choices for you, but it will not protect you from a world that has reasons to act.

โณ *Play small. Play strange. Play for years.* Run a shop, raise a family, chase a grudge, learn a language, cross a continent, join a sect, refuse every plot, or become the strongest person alive. The point is not to find the one intended story. The point is to find out what this life becomes.

Glimpses
Author's note

โญ 87% Finished! Tips are appreciated BUT not needed! ๐Ÿ’€ It's an open-world murim game not minecraft creative mode ๐Ÿ“ Send Feedback/Comments inside the Craft Discord Server's Thread for this specific game: https://discord.com/channels/1490398767587918017/1527702353690493111

Inside the World

6,353 entries ยท 43 types

Almanacs
1 total
Characters
501 total
Murim Character Origins
43 total
Campaign Eras
6 total
Factions
196 total
Locations
661 total
Kins
145 total
Regions
37 total
Abilities
156 total
Creatures
798 total
Daos
46 total
Effects
237 total
Manuals
224 total
Equipment
194 total
World Events
15 total
Legacies
20 total
Events
30 total
Creature Individuals
20 total
Floras
259 total
Food Items
153 total
Formations
74 total
Languages
17 total
Construction Projects
10 total
GM Instructions
166 total
Genre Overlays
1 total
Glossaries
1 total
Location Memories
0 total
Lore
269 total
Martial Paths
21 total
Materials
1216 total
Mini-Games
15 total
Pressures
99 total
Point of Interests
20 total
NPC Memories
0 total
NPC Memory Vaults
0 total
Pills
159 total
Substances
296 total
Songs
121 total
Player Memories
0 total
Relationships
123 total
Scene States
1 total
Session Records
1 total
Table Contracts
1 total