Created by QueenOfHeavens for world creators — crown a living world

Welcome to the **Living World Engine v5.1.0**, created by **QueenOfHeavens**. This is a creator operating system for worlds that remember, react, and change. Characters derive their mechanics from reusable rulesets and packages. Time, routes, factions, pressures, missions, memories, relationships, reputation, delayed consequences, independent lives, and world-specific language stay connected without forcing every genre into the same rules. Use it for fantasy, science fiction, superheroes, horror, mystery, politics, academy life, survival, cozy drama, divine mythology, modern adventure, or hybrid settings. Start lean, enable only the systems your world needs, and let World Pulse keep the present scene connected to the larger world. A beautiful world is not enough. A living world must remember—and it must keep living when the player is not looking.

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Builder's ManualVolume IIHow to build on this system — its conventions, extension points, and design intent, for creators adopting it.OpenCompendiumReferenceEvery entry this system ships with, rendered exactly as your project will inherit them.Open
Author's note

Reminder for self "Use "Ship Update" to update version after editing"

Character
88 fields
Location
42 fields
Faction
46 fields
Mission
45 fields
Pressure
38 fields
Equipment
42 fields
Legacy
30 fields
Creature
20 fields
Event
25 fields
Ability
31 fields
+35more types in the compendium