Made in St. Ambrose
A gritty organized crime world set in St. Ambrose, a decaying East Coast industrial city during the mid-1960s. Founded in 1867, the city rose on steel and iron, then fell into ruin as the furnaces died. Now, in 1966, it is a patchwork of territories carved up by rival crews — Italian, Irish, Black, Cuban, Russian, and more — each fighting for control of the city's illicit economy. Build crews, control territory, run rackets, and survive the streets.
Where the Furnace Died, the Vultures Feast.
The iron mills built St. Ambrose. The soot coated the brick, the smoke choked the sky, and the money flowed like molten steel. But that was a lifetime ago. Today, the fires are out, the docks are quiet, and the only thing left growing in the shadow of the dead smokestacks is the corruption. As the legitimate economy bled to death, a ruthless underground took its place.
Now, the city is a patchwork of blood-soaked turf, carved up block by block by those desperate or vicious enough to claim it. Italian syndicates run the numbers games out of downtown social clubs; Irish crews control what’s left of the fading waterfront; Black, Cuban, and Russian outfits fight tooth and nail for the avenues and the back alleys. In the neon-lit damp of 1966, the law is a luxury no one can afford, and the peace is held together by cheap grease and heavy lead. Build your crew. Claim your corner. Lock down your rackets. In St. Ambrose, you either rule the ruins, or you get buried beneath them.
I recommend using DeepSeek V4 Pro, but MiMo V2.5 Pro is also usable. GPT Image 2 for a consistent art style.
Mature Content Warning. Includes in-world references and expressions of political extremism, physical violence and gore, slavery, torture, abuse, imprisonment and kidnapping, racism, sexism, and homophobia, to name a few. It's a game about criminals.