Eidolon Ecology: The Glasswild Accord
A creature-bonding frontier fantasy RPG about living ecosystems, dangerous weather, and companions who evolve through trust, stress, care, and hard choices. Enter the Glasswild as a Fieldwarden, read the signs before the storm breaks, negotiate with factions that all think they are saving the future, and learn what your companion becomes when the world tests both of you. This is not a monster-catching game. Creatures remember. They refuse. They bond. They change.
A living frontier where every companion can change, every molt has a cost, and every faction wants to decide what the future becomes.
The Glasswild is a rain-bright frontier of ringing orchards, salt marshes, ash nurseries, moving roads, and creatures that adapt to care, crisis, weather, and memory. This acceptance build gives the project one source of truth for rules, real mechanical playbooks, native Craft character sheet layouts with image-ready headers, player-facing sheets and cards, an eighteen-entry Glasswild equipment catalog, differentiated companion lines, creature archetype procedures, regional exploration procedures, encounter pipelines, a cross-reference audit, intentional design choices, a safety reference, master appendix, visual map production brief, and playtest framework. It is built so Craft's companion can audit it as a complete game rather than a scattered world bible.
Open Eidolon Ecology SRD first. Then use Player Packet, Printable Table Sheets, Printable GM Screen, Regional Procedures, Run This Tonight Prep Sheet, Quest Encounter Pipeline, Cross Reference Audit, and Quickstart The Station Bell. The Equipment folder is intentionally populated with Glasswild field gear; do not add generic fantasy weapons, armor, potions, or treasure.