Eidolon Ecology: The Glasswild Accord
Eidolon Ecology

Eidolon Ecology: The Glasswild Accord

A creature-bonding frontier fantasy RPG about living ecosystems, dangerous weather, and companions who evolve through trust, stress, care, and hard choices. Enter the Glasswild as a Fieldwarden, read the signs before the storm breaks, negotiate with factions that all think they are saving the future, and learn what your companion becomes when the world tests both of you. This is not a monster-catching game. Creatures remember. They refuse. They bond. They change.

O
119
Messages
11
Plays
6
Likes
306
Files
Versionv4
CreatedJun 5, 2026
UpdatedJun 7, 2026
The Hook

A living frontier where every companion can change, every molt has a cost, and every faction wants to decide what the future becomes.

The Glasswild is a rain-bright frontier of ringing orchards, salt marshes, ash nurseries, moving roads, and creatures that adapt to care, crisis, weather, and memory. This acceptance build gives the project one source of truth for rules, real mechanical playbooks, native Craft character sheet layouts with image-ready headers, player-facing sheets and cards, an eighteen-entry Glasswild equipment catalog, differentiated companion lines, creature archetype procedures, regional exploration procedures, encounter pipelines, a cross-reference audit, intentional design choices, a safety reference, master appendix, visual map production brief, and playtest framework. It is built so Craft's companion can audit it as a complete game rather than a scattered world bible.

Author's note

Open Eidolon Ecology SRD first. Then use Player Packet, Printable Table Sheets, Printable GM Screen, Regional Procedures, Run This Tonight Prep Sheet, Quest Encounter Pipeline, Cross Reference Audit, and Quickstart The Station Bell. The Equipment folder is intentionally populated with Glasswild field gear; do not add generic fantasy weapons, armor, potions, or treasure.

Inside the World

306 entries · 19 types

Campaign Arcs
4 total
Characters
10 total
Companions
10 total
Creatures
36 total
Encounters
20 total
Equipment
18 total
Evolution Paths
12 total
Factions
10 total
Field Notes
12 total
Game Starts
5 total
GM Instructions
31 total
Items
8 total
Locations
22 total
Lore
12 total
NPCS
18 total
Quests
24 total
Rules
36 total
Rumors
12 total
Threats
6 total