Player's Handbook · Chapter 4

Combat

Combat runs in rounds — six seconds of story each — and on your turn you move and take one action (plus a bonus action if something grants one, and one reaction per round). The full chapter is @Missing file; the action menu is @Missing file.

Initiative and surprise

When blades come out, everyone rolls initiative — a Dexterity check — and acts in descending order. Surprise works the 2024 way: nobody loses a turn; ambushed creatures instead roll initiative with disadvantage (@Missing file). Ambushes are still worth planning, just no longer worth everything.

Your turn

Move up to your Speed, act once: Attack, Magic (cast), Dash, Disengage, Dodge, Help, Hide, Influence, Ready, Search, Study, or Utilize an object. The famous reaction is the opportunity attack against enemies leaving your reach without Disengaging.

Attacking — with mastery

Roll d20 + ability modifier + Proficiency Bonus against AC: Strength for melee, Dexterity for ranged, your choice with finesse. On a hit, roll damage dice plus the same modifier; a natural 20 rolls the dice twice. And in this revision, every weapon carries a mastery property your class can unlock: a @Missing file can Sap (your target's next attack has disadvantage), a longsword can Flex for full damage one-handed, a bow can Slow the target. Your sheet prints your attack lines, mastery included; read them off, then use them — mastery is free, every hit.

Cover, conditions, Bloodied

Half cover +2 AC and Dexterity saves, three-quarters +5, total cover untargetable. The fifteen Conditions each have a file stating exactly what they change. And everyone at the table can see when a creature is Bloodied — at half hit points or fewer (@Missing file).

Dropping to zero

At 0 hit points you fall unconscious and make death saving throws: d20, 10+ succeeds, three successes stabilize, three failures kill. A natural 20 brings you back on 1 hit point; a natural 1 counts as two failures; damage while down adds failures. Any healing ends it instantly — which is why the cleric keeps @Missing file prepared, and why you keep the cleric alive. The grim details: @Missing file.

Manual updated Jul 29, 2026.