Haulin', Crossroads of Triel Campaign

Prologue

The crane chain tightens with a groan. The weighmaster points to the shortfall on the slate while Marris, the Seven Suns teamster, insists he declared every log. The timber stack shifts as the crane operator tests the lift.

The Companion’s light is gone; lanterns paint the siding in broken strips of yellow. Two guards move toward the toll station, but a third stays beside the flatbed. At the guardhouse door, the Order of the Gauntlet Vindicator calls for the unloading to continue.

From the brush, Danna Quill’s Harper signal flickers once: now. You know five people are hidden in the timber cradle—the moon-mage, a tiefling family with a child, and the scribe carrying evidence. Marris knows nothing and is telling the truth.

The crane crew is waiting for the next order. You can redirect the inspection, make a safe distraction, or begin the extraction. How will you protect the passengers without putting them, Marris, or the oxen at risk?

Gorren Stonehook: Gorren waits, eye on the animals, sitting atop his warhorse.

From the saddle, Gorren watches the siding the way he watched every yard he ever framed. The oxen stand quiet under the yoke — heads low, ears turning back toward the timber stack. They know something shifts above them that doesn't belong. The crane crew tests the lift again, and the whole load groans like a man with a bad joint.

Forty feet off, lantern light strips across the flatbed. The stack is chocked and lashed tight — the cradle reads as nothing but freight from here. One guard paces beside the wagon's rear axle, close enough that the concealed latch is under his boot-line. Two more have drifted toward the toll station and the scale. At the guardhouse door, the Vindicator watches the crane like it owes him money.

At the weighmaster's slate, Marris spreads his manifest against the shortfall and argues his count again — honest hands, honest voice, no idea what sleeps between his logs.

Marris: I declared every stick on that wagon, same as I've declared forty loads. Count the species, count the cords, I'll stand by both. But you don't pick that stack off my animals till the chocks are squared — it'll shift, and it'll shift badly.

Vindicator: The load does not lift until I say it lifts. But it will lift, teamster. Continue your preparation. The slate stays where I can see it.

In the ditch-shadow, the signal's afterglow fades off Danna's shuttered lantern. Ceryn has already made her count and says it without moving her lips much. Tamsin stands ready with a ledger case worn smooth by travel. Pippa's gloved hand rests near the oxen's halters at the wagon's near side, whispering to them soft as rain.

Ceryn Gloam: Six in the light. One on the axle, two at the toll station, crane pair, slate man. The Vindicator doesn't move off that door. Nobody's counted the wagon — that's the crack in the wall.

Tamsin Reedwhistle: Marris's argument is real, which is the best kind to borrow. Weight records, species counts, dispatch notes — the Vindicator's own order says the record comes first. Somebody credible just has to put that in front of his face.

Danna Quill: The opening's yours to spend, not mine — I stay where nobody can name me. One clean pause is all the cradle needs. Jam the lift, steady that shifting load, or walk up and make him check his own slate. Pick the one your hands know best.

The crane crew waits on the Vindicator's word. The oxen breathe slow and uneven. Everything hangs on the next few minutes — and Gorren has the clearest view of what a falling log would do to a frightened family.

Gorren Stonehook: Gorren kicks his horse, getting it to buck. He lets the bucking put him in the way of the crane and the Vindicator. "Ho, ... Ho " he calls to his horse.

Gorren rides the buck to plant his horse squarely between the crane crew and the Vindicator — a warhorse out of hand near a taut crane chain is a genuine safety hazard (DC 14 to make the stop look real and stay in control). — Rolled 1d20+5[Animal Handling] — Result: 21

Gorren leans forward, heels in, and the warhorse does the rest — head snapping down, hindquarters gathering, a full ugly buck that carries them out of the brush-shadow and onto the scale apron in three lurching strides. He saws the rein short and plants the animal square between the crane crew and the Vindicator, hooves churning the wet clay, chain still taut overhead. The look is perfect: a big orc on a warhorse out of hand, forty feet of strained chain and a ton of timber above two workers.

Gorren Stonehook: Ho — ho! Stand, you great bronze fool! STAND!

The crane worker drops the crank handle like it burned him and throws both arms wide. The Vindicator's head turns; the whole line of lanterns turns with it. The bucking horse, the live chain, the slate — for one long beat the siding belongs to the horse.

Crane Worker: Chain's live! Nobody swings nothing — clear the apron! Somebody get that animal OFF the lift line!

Vindicator: Crane holds. Nobody touches the crank while that animal is under the load. You there — the orc. Control your horse or I will have it controlled for you. Guards! Belt him in before he hauls the chain down on the workers.

The two toll-station guards hustle down the lane, rope and lanterns swinging, and set up around the horse's flanks — hands out, voices up, the kind of official fuss that eats attention whole. The weighmaster abandons his slate to yell about the scale being blocked. For one beat, the only unwatched square of the siding is the wagon's rear axle.

Marris grabs a halter and shouts about his oxen; Pippa is already there, small hands steady on the yoke, murmuring the team calm while every official eye is elsewhere. Ceryn melts along the ditch-line, past the lantern poles, and arrives at the wagon's rear corner as if she had always been inspecting it. Her fingers find the timber and the seam of the false vents without looking at them.

Ceryn Gloam: Opening's bought. Wagon guard's watching your horse, Vindicator's watching your horse, both toll guards are watching your horse. Latch is right here — my tools or your hands, and tell me how you want the family moved before the guards get bored.

The cradle waits. Five people, one packet, one guard twenty feet from the rear axle — and his eyes on a bucking horse. The next few minutes belong to Gorren's call.

Gorren Stonehook: Gorren maneuvers and when he makes eye contact with Tamsin, he says, "now!"

Ceryn releases the cradle's concealed latch without disturbing the vents (DC 15) — Rolled 1d20+5[Thieves' Tools] — Result: 12

Tamsin sells a paperwork interruption at the weighmaster's slate to hold the wagon guard's eyes (DC 14) — Rolled 1d20+7[Deception] — Result: 14

The eye contact lands. Tamsin steps out of the brush-line like she owns a reason to be there — ledger case under one arm, Harper pin tucked away — and crosses to the weighmaster's abandoned slate at a pace that makes people assume she was invited.

Tamsin Reedwhistle: Seven Suns regional dispatch. Cord-count on this load doesn't agree with the toll copy — if that stack gets lifted before the sheets reconcile, the discrepancy lands on whoever signed the lift order. Whose signature is that, exactly?

It works like a hook in a trout's lip. The weighmaster comes off his stump, the toll clerk digs for his copy, and even the wagon guard leans to look at the papers — every official eye on the siding bends toward Tamsin's ledger case. Ceryn goes to work at the rear axle, tools wrapped silent.

Then the night itself turns against her. Rain-swollen since dusk, the concealed pin refuses the pick; Ceryn eases pressure, resets, tries the angle from the vent side — and the cradle timber shifts a half-inch with a groan that rolls across the whole apron, the unmistakable voice of a load about to let go.

Ceryn Gloam: Pin's swelled fat with the wet. I can't cut it and I can't force it — one more hard pry and the whole face of the stack tells everyone what's inside.

Vindicator: That wagon holds where it stands. Nobody shifts that timber — I said the load lifts on MY word. Weighmaster, your slate. And someone fetch Captain Sheen from the stockade post — I want the militia captain's eyes on this siding now, not his signature after.

The line tightens. Both toll-station guards peel off the horse and drift back toward the flatbed, hands resting on belt straps. A runner breaks for the stockade gate at a jog. Gorren's bucking-horse gambit has bought minutes, not forever — and the cradle is still sealed with five people breathing shallow inside it.

Ceryn's voice comes low from behind the axle. She has one more angle to try, but swollen wood wants something her picks don't carry — a mason's hand, a lever, or weight applied slow and honest, the way a man braces a lintel. The pin is a joinery problem now, and the joiner on this siding is on horseback.

Gorren Stonehook: Gorren wheels around to Tamsin, "Fog, now!"

Tamsin sells the sudden fog as river mist and calls a weather hold on the lift (DC 15) — Rolled 1d20+7[Deception] — Result: 27

Gorren wheels the horse and finds Tamsin's shape in the lantern gloom — and her answer is already a shake of the head.

Tamsin Reedwhistle: Fog's not in my book! PIP — the river mist, now, over the wagon!

Pippa's voice is already in the oxen's ears, low and easy, the druid focus pinched between two gloved fingers. She murmurs the team still, lifts the focus to her lips — and the pre-dawn air answers. Mist boils out of nowhere in a soft gray tide, swallowing the scale apron, the flatbed, the crane line, the lantern poles, everything the siding used to be. The bucking-horse act is over; there is nothing left on this side of the fog to see.

Inside the gray, the world goes to sound. Chains creak somewhere left. The weighmaster's stump scrapes somewhere right. Guards' boots churn wet clay in circles, lanterns raised like coins dropped in milk, each one lighting only the hand that holds it.

Crane Worker: Mist off the Walfiaddle! Thickest roll I've seen since— nobody can judge a lift in this! Chain comes down till it clears!

Tamsin picks the seam of the moment and drives a wedge into it, voice pitched to carry just past the fog-line — every inch the toll clerk's cousin with the regional sheets.

Tamsin Reedwhistle: River mist, weighmaster — you know the rule better than I do. No lift in fog over a live chain, no scale reading with water on the pans. Put a hold on the lift order, log the weather, and the discrepancy waits for morning like everything else does.

Vindicator: The hold is logged. Nothing lifts. Guards — sound discipline. Nobody wanders, nobody answers a voice you cannot see the face of. The wagon stands where it stood.

He does not like it. His voice says he suspects the mist arrived too conveniently. But a live crane chain and zero visibility make his own rules argue his own hands still — and so he holds his ground at the fog's edge, wand out, listening.

Under the wagon's rear corner, Ceryn feels the fog arrive like a shield wall. Aeldra slips out of the brush on the vent side, drops to a crouch by the seams, and begins to coach calm through the slats in a voice like a slow heartbeat. The refugees stir behind the lead lining — five breaths finding a rhythm.

Ceryn Gloam: Pin's still fat and set. I've got picks and a crowbar, and one wrong pry still buries everyone inside. Gorren — if you're coming to this wagon, come slow, come to the axle, and bring something that leans. This wants a lintel braced, not a lock picked.

The fog gives maybe a minute of honest blindness — guards are already squaring off by ear, and somewhere beyond the gray a stockade runner is hauling Captain Sheen out of his post. The cradle waits behind swollen wood, and the joiner on this siding is the only one with hands trained to open it without dropping a house on the people inside.

Gorren Stonehook: "Aye, " he says to dismounting, moving slowly to the axle. "here,..., here," he calls his position to Ceryn. "I got a cargo check rod, if'n you need. "

Gorren braces the swollen cradle pin with the check rod — slow, lintel-honest pressure at the axle, DC 14 to seat the pin without letting the stack face shift. (Careful lever-work: +7 Athletics, expert timber-hands.) — Rolled 1d20+7[Athletics] — Result: 12

The warhorse's reins go around a lantern pole with a ground-tie knot, and Gorren comes down off the saddle slow as a man stepping onto river ice. Five feet of movement, boots rolling heel to toe through the clay, and then he is inside the fog's gray gut, walking by voice.

Gorren Stonehook: Here. Here.

The answer comes as fingers — Ceryn's hand rising out of the mist, catching his sleeve, drawing him the last yard to the axle. Behind them, guard boots circle in the blindness, a lantern floating past at ten feet like a drowned sun. Nobody answers a voice you cannot see the face of; nobody wanders. The Vindicator's own discipline is Gorren's cover now.

Then his hands take over. The cargo check rod slides up under the bottom rail, seats against the swollen pin, and Gorren Stonehook leans his whole timber-honest weight into slow pressure — the way he was taught, the way you brace a lintel you expect someone to live under. The pin gives a quarter-inch. A quarter-inch of soaked grain creaks like a ship's hull.

And then it simply refuses. The wood has drunk the whole night's rain; the rod flexes, the pin swells back fat against him, and the stack gives one long groan that rolls out of the fog loud enough for every circling guard to hear. Somewhere out in the gray, boots stop. Then start again, slower. Closer.

Ceryn Gloam: Twelve against fourteen, big man — I watched your arms lie to you. It won't seat on muscle alone, not tonight. You taught me the yard's own rule: never a fast lift... but a steady breath is allowed. You've got a second breath in you or you don't. Say which, and say it before those boots arrive.

The offer hangs in the fog: one more controlled heave, one more slow push with everything behind it — or let the pin stay fat and find another answer entirely. A guard's lantern is drifting toward the wagon's shadow, maybe fifteen feet off. Beyond the mist, faint, the stockade door booms. Captain Sheen is coming.

Gorren Stonehook: Gorren breathes, "got it now," and braces the rod for another heave.

The breath goes in slow through the nose, the way a man does it when a whole family is balanced on the far end of his effort. The rod seats. Gorren's boots set in the clay.

Tactical Mind: spend a Second Wind use and add this d10 to your brace roll (12 vs DC 14 — you need +2 or better) — Rolled 1d10[Tactical Mind] — Result: 5

The second breath goes down behind the first, and this time the rod bites instead of bending. Slow pressure — lintel-honest, quarter-inch by quarter-inch — and then the swollen pin shears its seat with a wet, wooden pop. The stack settles true on its rails with a sound like a house exhaling. Nothing shifts. Nothing drops.

Ceryn Gloam: That's the seat. Stand by — picks in, wrist turn, and — there. Face is live.

The false vent panel swings wide on oiled hinges, and river fog curls into the timber cradle like it has been waiting for a door.

Five faces in the dark. A mother with a sleeping child bound to her chest, a father with a girl on his back, an old grandmother upright and stone-calm with her hands folded. Four pairs of eyes and one pair half-closed, all of them fixed on the orc silhouetted in the fog with his hands still on the beam above their heads — the man they were told, before the night started, was the only reason they were still breathing.

Aeldra's hand finds the grandmother's shoulder from the vent side, and the old woman nods once, already moving. Danna slips along the ditch and appears at the rear corner with the family's bundle — packet, papers, a doll with one arm — strapped tight and ready to travel. The cradle is open. The party is inside its own fog. And the extraction now owes two more successes before the ledger tips against them.

Ten feet off, a guard's lantern drifts between the fog columns — patient, blind, listening. Beyond the mist, heavier boots are coming up the stockade road at a soldier's pace. Captain Sheen will reach the fog's edge inside a minute. Gorren has the open hatch at his back, five people at his feet, and one breath left in the evening to choose how this family walks: fast and quiet through the inspection shadows, or walked out slow under a story Tamsin has to sell face to face.

Gorren Stonehook: "shh, fast and quiet, we go. follow the quick footed lady" he tells the Five.

Ceryn leads the Five through the inspection shadows in the fog, DC 14 (advantage: guards cannot see, sound only) — Rolled 2d20kh1+5[Stealth] — Result: 19

The Inspection Shadows

The Inspection Shadows — Pre-dawn, river fog, one guard's lantern drifting

Gorren Stonehook: Shh. Fast and quiet, we go. Follow the quick-footed lady.

Ceryn's horns dip once in answer. The Five fold out of the cradle like cards being dealt into a sleeve — the grandmother first, steadied by Aeldra's hand at her elbow; the father with the girl on his back; the mother with the sleeping child; the scribe last, the oilcloth packet pressed flat against his ribs. Danna peels off the rear corner and takes the mother's free hand without a word.

They move through the fog in single file, boots finding the wagon-ruts where the clay is packed and silent. Ceryn keeps them off the lantern poles, threading the inspection shadows — the blind seams between torchlight strips where even an honest guard's eye finds nothing. Gorren stays at the wagon's rear flank, a lawful escort with every right to stand there, broad enough to matter if the night turns.

The drifting lantern swings close. Feet from the ditch lip, the mother freezes — the child stirs against her chest, a small sound starting — and Ceryn's hand comes up flat. Everyone stops breathing. The guard's boots scuff somewhere in the gray, a lantern-glow the shape of a coin hanging in the fog, closer, closer — then it drifts on toward the crane, chasing the memory of the timber groan.

The file pours into the drainage ditch, low and dry-footed, and the fog closes behind them. Two of three. The fence post with Danna's three strokes stands thirty feet on, past the last open stretch of lantern light — and that stretch is not empty. The guard with the drifting lantern has paused at the ditch line, facing the crane but standing square in the way.

Ceryn Gloam: One gap left, big man. That lantern's parked between us and the post, and my grandmother there has about sixty seconds of patience left in her knees. Somebody moves that guard or threads him — your wagon, your call.

Gorren Stonehook: Gorren moves that way, then staggers out if the fog, exaggerating his stumble to bump the guard away from the exit path.

Gorren peels off the wagon's rear flank and wades into the fog at a limp that starts honest and gets borrowed — heel dragging, shoulder rolling, chain mail chiming just enough to be heard coming. The ditch lantern straightens at the noise, squinting into gray that gives it nothing but shapes.

Thirty feet of blind ground, and the plan is plain and huge: a big man loses his footing in the mist, and the guard learns what three hundred pounds of honest accident feels like. The trick is keeping the fall timber-true — a stumble that shoves without grappling, that lands as clumsy and reads as nothing, before fog and clay finish the story.

Gorren sells the drunk-stumble and bumps the ditch guard off the exit path — a controlled fall that shoves without grappling, DC 13. In fog the guard can't see it coming; keep the accident honest. — Rolled 1d20+7[Athletics] — Result: 21

The stumble is a masterwork of dishonest honesty. Gorren's boot finds the one rut every teamster knows by name, his shoulder drops, and his full timber-frame mass arrives against the guard like a landslide with an apology attached. The guard goes backward off the path, catches himself on the ditch bank, and comes up spitting fog.

Gorren Stonehook: ...Mm. Beg pardon. Fog eats a man's feet out here — clay's worse than ice.

Guard (Ditch Lantern): Get back to your freight, big man, and stand where folk can find you — the Captain's coming up the road and I'm not explaining you to him. Move.

The guard turns his back on the mist to shake the clay off his boots, and in the gap he leaves, Ceryn moves the Five. One file, three breaths, straight across the open stretch — the scribe's hand white-knuckled on the packet, the grandmother's hand steady on Aeldra's sleeve, Danna at the rear counting heads by touch.

They reach the fence post and the fog swallows them whole. Three short strokes cut into the wood under Danna's palm, and then the brush takes the whole line of them — five refugees, one rogue, one cleric, one Harper, gone into the dark toward the Dusk Road. The cradle is empty. The packet is out. Every soul Gorren came to this siding to keep breathing is past the lantern line.

Behind him, the siding continues its false quiet: the crane chain ticking in the fog, Tamsin's voice still selling river-mist to nobody's face, Marris's oxen stamping patient and owned, the Vindicator's silhouette planted at the guardhouse like a nail the night can't pull. The job is not done. It is only moved — one hundred feet of wet brush between his family and the road, and a captain's boots closing on the fog's edge.

The clean break is owed now: two honest successes to walk the brush line to the Dusk Road without a lantern, a hound's nose, or a written report following. And Gorren Stonehook stands at the fog's edge with a lawful excuse on one side, a guarded wagon on the other, and a choice about which way he walks away.

Gorren Stonehook: Gorren calls out loudly, "Marris, I can't see the wagon. Call me to you. I'm lookin' to sit on that bench of yours."

Clean Break: brush party moves on the Dusk Road line, DC 14 — advantage from Gorren's loud call pulling every ear toward the wagon — Rolled 2d20kh1+5[Stealth] — Result: 15

Clean Break: Danna picks the route that dodges the lantern line toward the Harper relay, DC 14 — Rolled 1d20+1[Survival] — Result: 21

Gorren Stonehook: "Hoy, Marris. Where's the wagon, n my horse?"

The Bench at the Siding

The Bench at the Siding — First grey of dawn, fog thinning

Marris's voice comes back through the fog, honest as a fence post and twice as loud.

Marris: Over here, big man — bench is at the wagon, where a bench belongs! Your horse is picketed at the scale post where you left her. And mind the clay, it's ate a guard's boots already tonight!

Gorren walks to the voice like a man following a rope. His hand finds the familiar rail of the Seven Suns flatbed, then the bench bolted to its flank, and he settles onto it with the sigh of freight coming off a scale. The ditch guard drifts back toward the crane, shaking clay off his boots, and for the first time tonight nothing in the fog is being chased.

Then the boots arrive. Measured, unhurried, a soldier's walk up the stockade road — and out of the mist steps a grey-haired man in a worn banded cuirass, taking in the shifted timber stack, the stalled crane, and the sitting orc in one long look.

Captain Sinbarr Sheen: Somebody tell me plainly why the night-lock queue is standing still, the crane is stopped, and a Seven Suns load is piled like a fence blew over on it. Plain words. It's been a long watch and I've no patience left for clever.

Tamsin Reedwhistle: River mist, Captain, and a stack that settled wrong in the wet — my colleague there braced it before a log could go anywhere. The crane brake is sticky besides; the crew can show you. Nothing spilled, nobody hurt, manifest square.

The Vindicator crosses to the flatbed with his wand out, quiet as a verdict. He circles the stack, passes the wand over the outer logs and the vent seams, and finds what is actually there: timber, settling, honest and empty and heavy. His jaw works once. Whatever order was on his tongue at midnight, there is nothing left in the cradle to serve it on.

Vindicator: Timber. Ninety minutes and a halted gate for timber. Your records stay on my desk, bard — the review proceeds whether your wagon leaves or not.

Captain Sinbarr Sheen: Then let the record say this too: stack shifted in the wet, brake stuck, an escort braced it before anyone was hurt. That's a maintenance finding, not a crime, and I'll witness it in writing. Get the queue moving. Dawn doesn't care about anybody's review.

While the siding argues itself back to work, the fog on the far edge does its quiet work. Danna leads the brush line like she has walked it her whole life — reading the wet ground, cutting a dry seam under the willows, putting the lantern poles exactly where the dark swallows them. Ceryn brings the file along the ditch to the Dusk Road without one stick or stone telling on them. The mother's child sleeps on. The grandmother's knees hold. The scribe runs a thumb over the oilcloth packet and says nothing, which for a scribe is a prayer.

At the relay marker — a split-reed notch on a fence post where the brush gives out — five refugees come up out of the dark whole, unhunted, and together. Danna Quill counts heads twice, then watches the road behind them once, and only then allows herself to breathe like a woman whose ledger finally balances.

Back at the siding, the first grey comes up over the stockade and the crane chain starts ticking again. Marris drops onto the bench beside Gorren with two tin cups and the contentment of a man whose oxen, load, and night all came through in one piece. Somewhere past the brush, a split-reed token is being set aside with a name on it — the Scornubel relay's proof of trust — and every road out of Triel opens at dawn.

Marris: Coster owes you a debt, friend. That stack would've rolled some poor soul flat if you hadn't caught it. Bench is yours whenever you're hauling through — and if you're sitting, you're drinking.

Gorren Stonehook: Aye Marris. A drink, a road, mebbe even a song. He winks at Tamsin.

Haulin', Crossroads of Triel Campaign
A visual novel

Haulin', Crossroads of Triel Campaign

A D&D 5e (2024) frontier-trading campaign opening with the Broken Rim's flatbeds at Triel's Gate. Choose a crew hand, clear the manifest, and follow rumors, coster contracts, and faction jobs before sundown. Built on SRD 5.2.1 under CC BY 4.0.

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